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  /external/clang/test/PCH/
enum.c 17 enum Shape s = Triangle;
enum.h 11 Triangle = 17,
  /external/opencv3/samples/cpp/tutorial_code/calib3d/real_time_pose_estimation/src/
Mesh.cpp 13 // TRIANGLE CLASS //
16 /** The custom constructor of the Triangle Class */
17 Triangle::Triangle(int id, cv::Point3f V0, cv::Point3f V1, cv::Point3f V2)
23 Triangle::~Triangle()
Mesh.h 16 // TRIANGLE CLASS //
19 class Triangle {
22 explicit Triangle(int id, cv::Point3f V0, cv::Point3f V1, cv::Point3f V2);
23 virtual ~Triangle();
30 /** The identifier number of the triangle */
32 /** The three vertices that defines the triangle */
PnPProblem.cpp 238 Triangle T(i, V0, V1, V2);
261 bool PnPProblem::intersect_MollerTrumbore(Ray &Ray, Triangle &Triangle, double *out)
270 cv::Point3f V1 = Triangle.getV0(); // Triangle vertices
271 cv::Point3f V2 = Triangle.getV1();
272 cv::Point3f V3 = Triangle.getV2();
284 // If determinant is near zero, ray lie in plane of triangle
297 //The intersection lies outside of the triangle
306 //The intersection lies outside of the triangle
    [all...]
  /external/snakeyaml/src/test/java/org/yaml/snakeyaml/javabeans/
Triangle.java 18 public class Triangle implements Shape {
TriangleBeanTest.java 25 Triangle triangle = new Triangle(); local
26 triangle.setName("Triangle25");
28 bean.setShape(triangle);
33 "name: Bean25\nshape: !!org.yaml.snakeyaml.javabeans.Triangle\n name: Triangle25\n",
60 String output = "name: !!whatever Bean25\nshape: !!org.yaml.snakeyaml.javabeans.Triangle\n name: Triangle25\n";
  /external/deqp/framework/referencerenderer/
rrPrimitiveTypes.hpp 35 PRIMITIVETYPE_TRIANGLE_STRIP, //!< Triangle strip
36 PRIMITIVETYPE_TRIANGLE_FAN, //!< Triangle fan
47 PRIMITIVETYPE_TRIANGLE_STRIP_ADJACENCY, //!< Triangle strip (adjacency)
53 template <> struct PrimitiveTypeTraits<PRIMITIVETYPE_TRIANGLES> { typedef pa::Triangle Type; typedef pa::Triangle BaseType; typedef pa::Triangles Assembler; };
54 template <> struct PrimitiveTypeTraits<PRIMITIVETYPE_TRIANGLE_STRIP> { typedef pa::Triangle Type; typedef pa::Triangle BaseType; typedef pa::TriangleStrip Assembler; };
55 template <> struct PrimitiveTypeTraits<PRIMITIVETYPE_TRIANGLE_FAN> { typedef pa::Triangle Type; typedef pa::Triangle BaseType; typedef pa::TriangleFan Assembler; };
62 template <> struct PrimitiveTypeTraits<PRIMITIVETYPE_TRIANGLES_ADJACENCY> { typedef pa::TriangleAdjacency Type; typedef pa::Triangle BaseType; typedef pa::TrianglesAdjacency Assembler; }
    [all...]
rrPrimitiveAssembler.hpp 34 struct Triangle
41 Triangle (void)
49 Triangle (VertexPacket* v0_, VertexPacket* v1_, VertexPacket* v2_, int provokingIndex_)
85 *(outputIterator++) = Triangle(vertices[ndx], vertices[ndx+1], vertices[ndx+2], provokingOffset);
114 *(outputIterator++) = Triangle(vert0, vert1, vertices[ndx], (provokingConvention == rr::PROVOKINGVERTEX_FIRST) ? (0) : (2));
124 *(outputIterator++) = Triangle(vert0, vert1, vertices[ndx], (provokingConvention == rr::PROVOKINGVERTEX_FIRST) ? (1) : (2));
153 *(outputIterator++) = Triangle(first, vertices[ndx], vertices[ndx+1], provokingOffset);
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/values/
WeightMeshSpawnShapeValue.java 14 private CumulativeDistribution<Triangle> distribution;
18 distribution = new CumulativeDistribution<Triangle>();
24 distribution = new CumulativeDistribution<Triangle>();
32 /** Calculate the weights of each triangle of the wrapped mesh.
34 * If the mesh has not indices: the function will consider the vertices as a triangle strip.*/
57 distribution.add(new Triangle(x1, y1, z1, x2, y2, z2, x3, y3, z3), area);
70 distribution.add(new Triangle(x1, y1, z1, x2, y2, z2, x3, y3, z3), area);
80 Triangle t = distribution.value();
UnweightedMeshSpawnShapeValue.java 51 Triangle.pick(x1, y1, z1, x2, y2, z2, x3, y3, z3, vector);
62 Triangle.pick(x1, y1, z1, x2, y2, z2, x3, y3, z3, vector);
MeshSpawnShapeValue.java 17 public static class Triangle{
21 public Triangle( float x1, float y1, float z1,
  /frameworks/native/opengl/tests/gldual/src/com/android/gldual/
TriangleRenderer.java 34 mTriangle = new Triangle();
107 private Triangle mTriangle;
110 class Triangle {
111 public Triangle() {
132 // A unit-sided equalateral triangle centered on the origin.
  /development/samples/OpenGL/HelloOpenGLES10/src/com/example/android/opengl/
MyGLRenderer.java 35 private Triangle mTriangle;
44 mTriangle = new Triangle();
64 // Create a rotation for the triangle
73 // Draw triangle
91 * Returns the rotation angle of the triangle shape (mTriangle).
100 * Sets the rotation angle of the triangle shape (mTriangle).
Triangle.java 25 * A two-dimensional triangle for use as a drawn object in OpenGL ES 1.0/1.1.
27 public class Triangle {
45 public Triangle() {
  /development/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/
MyGLRenderer.java 38 private Triangle mTriangle;
55 mTriangle = new Triangle();
75 // Create a rotation for the triangle
89 // Draw triangle
151 * Returns the rotation angle of the triangle shape (mTriangle).
160 * Sets the rotation angle of the triangle shape (mTriangle).
Triangle.java 25 * A two-dimensional triangle for use as a drawn object in OpenGL ES 2.0.
27 public class Triangle {
70 public Triangle() {
111 // Enable a handle to the triangle vertices
114 // Prepare the triangle coordinate data
123 // Set color for drawing the triangle
134 // Draw the triangle
  /platform_testing/tests/perf/PerformanceLaunch/src/com/android/performanceLaunch/helper/
SimpleGLRenderer.java 40 private Triangle mTriangle;
57 mTriangle = new Triangle();
77 // Create a rotation for the triangle
91 // Draw triangle
154 * Returns the rotation angle of the triangle shape (mTriangle).
163 * Sets the rotation angle of the triangle shape (mTriangle).
Triangle.java 26 * A two-dimensional triangle for use as a drawn object in OpenGL ES 2.0.
29 public class Triangle {
75 public Triangle() {
115 // Enable a handle to the triangle vertices
118 // Prepare the triangle coordinate data
127 // Set color for drawing the triangle
138 // Draw the triangle
  /bionic/tests/
thread_local_test.cpp 108 typedef Point Triangle[3];
110 __thread Triangle local_triangle = {{10,10}, {20,20}, {30,30}};
111 Triangle shared_triangle = {{1,1}, {2,2}, {3,3}};
114 static const Triangle t1 = {{3,3}, {4,4}, {5,5}};
115 static const Triangle t2 = {{2,2}, {3,3}, {4,4}};
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
StaticTriangleRenderer.java 70 mTriangle = new Triangle();
183 private Triangle mTriangle;
207 static class Triangle {
208 public Triangle() {
230 // A unit-sided equilateral triangle centered on the origin.
TriangleRenderer.java 43 mTriangle = new Triangle();
171 private Triangle mTriangle;
175 class Triangle {
176 public Triangle() {
198 // A unit-sided equalateral triangle centered on the origin.
  /frameworks/rs/java/tests/GenImages/src/com/android/rs/genimage/
GenImage.java 40 private Triangle mTriangle;
61 mTriangle = new Triangle(mTestImage);
70 // Draw triangle
98 class Triangle {
211 public Triangle(Bitmap testImage) {
247 // Draw the triangle
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/
SpriteTextRenderer.java 45 mTriangle = new Triangle();
262 private Triangle mTriangle;
281 class Triangle {
282 public Triangle() {
347 // A unit-sided equalateral triangle centered on the origin.
  /external/libgdx/extensions/gdx-controllers/gdx-controllers-desktop/jni/ois-v1-4svn/includes/
OISEffect.h 76 Triangle, //PeriodicForce

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