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    Searched refs:UNUSED_VERTEX (Results 1 - 6 of 6) sorted by null

  /external/deqp/external/vulkancts/modules/vulkan/ubo/
vktRandomUniformBlockCase.cpp 141 flags |= (unusedOk && rnd.getFloat() < unusedVtxWeight) ? UNUSED_VERTEX : 0;
174 flags |= (unusedOk && rnd.getFloat() < unusedVtxWeight) ? UNUSED_VERTEX : 0;
vktUniformBlockCase.hpp 59 UNUSED_VERTEX = (1<<10), //!< Uniform or struct member is not read in vertex shader.
61 UNUSED_BOTH = UNUSED_VERTEX|UNUSED_FRAGMENT
vktUniformBlockCase.cpp 844 unusedHints == UNUSED_VERTEX ? "vertex shader" :
    [all...]
  /external/deqp/modules/glshared/
glsUniformBlockCase.hpp 62 UNUSED_VERTEX = (1<<10), //!< Uniform or struct member is not read in vertex shader.
64 UNUSED_BOTH = UNUSED_VERTEX|UNUSED_FRAGMENT
glsRandomUniformBlockCase.cpp 148 flags |= (unusedOk && rnd.getFloat() < unusedVtxWeight) ? UNUSED_VERTEX : 0;
181 flags |= (unusedOk && rnd.getFloat() < unusedVtxWeight) ? UNUSED_VERTEX : 0;
glsUniformBlockCase.cpp 900 unusedHints == UNUSED_VERTEX ? "vertex shader" :
    [all...]

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