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    Searched refs:USAGE_HW_TEXTURE (Results 1 - 17 of 17) sorted by null

  /frameworks/native/include/ui/
GraphicBufferAllocator.h 54 USAGE_HW_TEXTURE = GRALLOC1_CONSUMER_USAGE_GPU_TEXTURE,
GraphicBuffer.h 63 USAGE_HW_TEXTURE = GRALLOC_USAGE_HW_TEXTURE,
  /frameworks/webview/chromium/plat_support/
graphic_buffer_impl.cpp 28 android::GraphicBuffer::USAGE_HW_TEXTURE |
  /external/deqp/framework/platform/android/
tcuAndroidInternals.hpp 163 USAGE_HW_TEXTURE = 0x00000100,
  /external/deqp/modules/egl/
teglAndroidUtil.cpp 95 GraphicBuffer::USAGE_HW_TEXTURE |
  /frameworks/base/core/java/android/view/
GraphicBuffer.java 47 public static final int USAGE_HW_TEXTURE = 0x100;
  /frameworks/native/include/gui/
GLConsumer.h 379 static const uint32_t DEFAULT_USAGE_FLAGS = GraphicBuffer::USAGE_HW_TEXTURE;
  /frameworks/native/opengl/tests/gl_yuvtex/
gl_yuvtex.cpp 80 const int yuvTexUsage = GraphicBuffer::USAGE_HW_TEXTURE |
  /frameworks/native/opengl/tests/hwc/
hwcColorEquiv.cpp 125 static const int texUsage = GraphicBuffer::USAGE_HW_TEXTURE |
hwcRects.cpp 165 static const int texUsage = GraphicBuffer::USAGE_HW_TEXTURE |
hwcStress.cpp 193 static const int texUsage = GraphicBuffer::USAGE_HW_TEXTURE |
hwcCommit.cpp 229 static const int texUsage = GraphicBuffer::USAGE_HW_TEXTURE |
    [all...]
  /frameworks/av/services/camera/libcameraservice/api2/
CameraDeviceClient.cpp 479 if (consumerUsage & GraphicBuffer::USAGE_HW_TEXTURE) {
488 GraphicBuffer::USAGE_HW_TEXTURE |
587 consumerUsage = GraphicBuffer::USAGE_HW_TEXTURE;
    [all...]
  /frameworks/native/opengl/tests/gl2_yuvtex/
gl2_yuvtex.cpp 185 const int yuvTexUsage = GraphicBuffer::USAGE_HW_TEXTURE |
  /frameworks/av/services/camera/libcameraservice/device3/
Camera3OutputStream.cpp 109 if ((consumerUsage & GraphicBuffer::USAGE_HW_TEXTURE) == 0 &&
  /frameworks/base/services/core/java/com/android/server/
AssetAtlasService.java 102 GraphicBuffer.USAGE_SW_WRITE_NEVER | GraphicBuffer.USAGE_HW_TEXTURE;
  /hardware/intel/common/libmix/videoencoder/
IntelMetadataBuffer.cpp 115 buffer->lock(GraphicBuffer::USAGE_HW_TEXTURE | GraphicBuffer::USAGE_SW_READ_OFTEN, &usrptr[0]);

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