/external/mesa3d/src/gallium/state_trackers/vega/ |
vg_state.c | 43 state->color_transform = VG_FALSE; 63 state->stroke.dash_phase_reset = VG_FALSE; 84 state->masking = VG_FALSE; 85 state->scissoring = VG_FALSE; 92 state->filter_format_linear = VG_FALSE; 93 state->filter_format_premultiplied = VG_FALSE;
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polygon.c | 256 poly->dirty = VG_FALSE; 294 &velement, ctx->state.vg.fill_rule, VG_FALSE); 299 renderer_polygon_fill_begin(ctx->renderer, VG_FALSE); 335 &velement, ctx->state.vg.fill_rule, VG_FALSE); 348 renderer_polygon_fill_begin(ctx->renderer, VG_FALSE);
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asm_fill.h | 625 VG_FALSE, 2, 1, 0, 0, 0, 0}, 633 VG_FALSE, 3, 1, 0, 1, 0, 2} 648 VG_FALSE, 0, 4, 0, 0, 0, 3} 653 VG_FALSE, 0, 0, 0, 0, 0, 2}, 655 VG_FALSE, 0, 0, 0, 0, 0, 2} 682 VG_FALSE, 0, 0, 0, 0, 0, 1}, 684 VG_FALSE, 0, 0, 0, 0, 0, 1}, 690 VG_FALSE, 3, 1, 0, 0, 0, 3},
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mask.c | 61 return VG_FALSE; 63 return VG_FALSE; 260 if (renderer_filter_begin(ctx->renderer, dst, VG_FALSE, ~0, 313 if (renderer_filter_begin(ctx->renderer, dst, VG_FALSE, 405 if (surf && renderer_copy_begin(ctx->renderer, surf, VG_FALSE, src)) { 494 mask_using_texture(image->sampler_view, VG_FALSE, operation,
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matrix.h | 290 return VG_FALSE; 331 return VG_FALSE; 361 return VG_FALSE; 382 return VG_FALSE; 387 return VG_FALSE;
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vg_context.c | 204 return VG_FALSE; 207 return VG_FALSE; 430 return VG_FALSE; 524 return VG_FALSE; 529 return VG_FALSE;
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renderer.c | 589 return VG_FALSE; 630 renderer_quad_pos(renderer, x, y, x + w, y + h, VG_FALSE); 665 return VG_FALSE; 775 renderer_quad_pos(renderer, x, y, x + width, y + height, VG_FALSE); 869 return VG_FALSE; 871 return VG_FALSE; 877 return VG_FALSE; 913 renderer->u.filter.use_sampler = VG_FALSE; 935 renderer_quad_pos(renderer, x, y, x + w, y + h, VG_FALSE); 988 manual_two_sides = VG_FALSE; [all...] |
shader.c | 157 advanced_blending = VG_FALSE; 232 return VG_FALSE;
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stroker.c | 371 return VG_FALSE; 381 return VG_FALSE; 865 return VG_FALSE; 932 first = VG_FALSE; 984 first = VG_FALSE; 1018 return VG_FALSE; 1043 fwclosed = vg_stroke_outline(&fwit, stroker, VG_FALSE, fw_start_tangent); [all...] |
arc.c | 107 if (dsq == 0.0) return VG_FALSE; /* Points are coincident */ 116 if (disc < 0.0) return VG_FALSE; /* Points are too far apart */ 151 return VG_FALSE; 234 return VG_FALSE; 528 VGboolean found = VG_FALSE;
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path.c | 376 sizeof *matrix ) == 0 && p->dirty == VG_FALSE) 622 p->dirty = VG_FALSE; [all...] |
api_images.c | 90 return VG_FALSE; 92 return VG_FALSE;
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api_path.c | 253 return VG_FALSE; 263 return VG_FALSE;
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vg_context.h | 186 return (ptr == aligned) ? VG_TRUE : VG_FALSE;
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shaders_cache.c | 124 VGboolean declare_input = VG_FALSE;
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bezier.c | 313 return VG_FALSE; 456 return VG_FALSE; 464 return VG_FALSE;
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image.c | 624 return VG_FALSE;
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paint.c | 700 degen = VG_FALSE;
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api_params.c | 57 return VG_FALSE; [all...] |
/external/mesa3d/include/VG/ |
openvg.h | 70 VG_FALSE = 0, [all...] |