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Searched
refs:VL_BLOCK_WIDTH
(Results
1 - 5
of
5
) sorted by null
/external/mesa3d/src/gallium/auxiliary/vl/
vl_defines.h
35
#define
VL_BLOCK_WIDTH
8
vl_zscan.c
112
(float)
VL_BLOCK_WIDTH
/ zscan->buffer_width,
150
ureg_imm1f(shader, 1.0f / (zscan->blocks_per_line *
VL_BLOCK_WIDTH
)
347
const unsigned total_size = blocks_per_line *
VL_BLOCK_WIDTH
* VL_BLOCK_HEIGHT;
360
VL_BLOCK_WIDTH
* blocks_per_line,
373
res_tmpl.width0 =
VL_BLOCK_WIDTH
* blocks_per_line;
401
for (x = 0; x <
VL_BLOCK_WIDTH
; ++x) {
402
float addr = patched_layout[x + y *
VL_BLOCK_WIDTH
] +
403
i *
VL_BLOCK_WIDTH
* VL_BLOCK_HEIGHT;
407
f[i *
VL_BLOCK_WIDTH
+ y * pitch + x] = addr;
497
res_tmpl.width0 =
VL_BLOCK_WIDTH
* zscan->blocks_per_line
[
all
...]
vl_idct.c
165
* scale = (
VL_BLOCK_WIDTH
, VL_BLOCK_HEIGHT) / (dst.width, dst.height)
167
* t_vpos = vpos + 7 /
VL_BLOCK_WIDTH
175
(float)
VL_BLOCK_WIDTH
/ idct->buffer_width,
286
* scale = (
VL_BLOCK_WIDTH
, VL_BLOCK_HEIGHT) / (dst.width, dst.height)
298
(float)
VL_BLOCK_WIDTH
/ idct->buffer_width,
310
calc_addr(shader, o_r_addr, vrect, ureg_imm1f(shader, 0.0f), true, true,
VL_BLOCK_WIDTH
/ 4);
417
(float)
VL_BLOCK_WIDTH
/ idct->buffer_width,
422
ureg_imm1f(shader,
VL_BLOCK_WIDTH
/ idct->nr_of_render_targets));
425
calc_addr(shader, o_l_addr, vrect, ureg_imm1f(shader, 0.0f), false, false,
VL_BLOCK_WIDTH
/ 4);
693
VL_BLOCK_WIDTH
/ 4
[
all
...]
vl_mc.c
234
(float)
VL_BLOCK_WIDTH
/ r->buffer_width * VL_MACROBLOCK_WIDTH / r->macroblock_size,
430
rs_state.point_size =
VL_BLOCK_WIDTH
;
vl_mpeg12_decoder.c
99
res_tmpl.width0 = dec->blocks_per_line *
VL_BLOCK_WIDTH
* VL_BLOCK_HEIGHT;
[
all
...]
Completed in 286 milliseconds