/external/libgdx/extensions/gdx-box2d/gdx-box2d/src/com/badlogic/gdx/physics/box2d/ |
WorldManifold.java | 19 import com.badlogic.gdx.math.Vector2; 23 protected final Vector2 normal = new Vector2(); 24 protected final Vector2[] points = {new Vector2(), new Vector2()}; 32 public Vector2 getNormal () { 38 public Vector2[] getPoints () {
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MassData.java | 19 import com.badlogic.gdx.math.Vector2; 28 public final Vector2 center = new Vector2();
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RayCastCallback.java | 19 import com.badlogic.gdx.math.Vector2; 22 * @see World#rayCast(RayCastCallback, Vector2, Vector2) 31 * The {@link Vector2} instances passed to the callback will be reused for future calls so make a copy of them! 37 public float reportRayFixture (Fixture fixture, Vector2 point, Vector2 normal, float fraction);
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BodyDef.java | 19 import com.badlogic.gdx.math.Vector2; 46 public final Vector2 position = new Vector2(); 52 public final Vector2 linearVelocity = new Vector2();
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Transform.java | 19 import com.badlogic.gdx.math.Vector2; 32 private Vector2 position = new Vector2(); 33 private Vector2 orientation = new Vector2(); 42 public Transform (Vector2 position, float angle) { 49 public Transform (Vector2 position, Vector2 orientation) { 56 public Vector2 mul (Vector2 v) [all...] |
/frameworks/base/libs/hwui/ |
SpotShadow.h | 37 static float projectCasterToOutline(Vector2& outline, 44 static float rayIntersectPoly(const Vector2* poly, int polyLength, 45 const Vector2& point, float dx, float dy); 47 static void xsort(Vector2* points, int pointsLength); 48 static int hull(Vector2* points, int pointsLength, Vector2* retPoly); 50 static void sort(Vector2* poly, int polyLength, const Vector2& center); 52 static void swap(Vector2* points, int i, int j); 53 static void quicksortCirc(Vector2* points, int low, int high, const Vector2& center) [all...] |
ShadowTessellator.h | 81 static Vector2 centroid2d(const Vector2* poly, int polyLength); 83 static bool isClockwise(const Vector2* polygon, int len); 85 static Vector2 calculateNormal(const Vector2& p1, const Vector2& p2); 87 static int getExtraVertexNumber(const Vector2& vector1, const Vector2& vector2,
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/external/libgdx/extensions/gdx-box2d/gdx-box2d/src/com/badlogic/gdx/physics/box2d/joints/ |
RopeJointDef.java | 19 import com.badlogic.gdx.math.Vector2; 31 public final Vector2 localAnchorA = new Vector2(-1, 0); 34 public final Vector2 localAnchorB = new Vector2(1, 0);
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PrismaticJointDef.java | 19 import com.badlogic.gdx.math.Vector2; 34 public void initialize (Body bodyA, Body bodyB, Vector2 anchor, Vector2 axis) { 45 public final Vector2 localAnchorA = new Vector2(); 48 public final Vector2 localAnchorB = new Vector2(); 51 public final Vector2 localAxisA = new Vector2(1, 0);
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WheelJointDef.java | 19 import com.badlogic.gdx.math.Vector2; 32 public void initialize (Body bodyA, Body bodyB, Vector2 anchor, Vector2 axis) { 41 public final Vector2 localAnchorA = new Vector2(); 44 public final Vector2 localAnchorB = new Vector2(); 47 public final Vector2 localAxisA = new Vector2(1, 0);
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PulleyJointDef.java | 19 import com.badlogic.gdx.math.Vector2; 34 public void initialize (Body bodyA, Body bodyB, Vector2 groundAnchorA, Vector2 groundAnchorB, Vector2 anchorA, 35 Vector2 anchorB, float ratio) { 49 public final Vector2 groundAnchorA = new Vector2(-1, 1); 52 public final Vector2 groundAnchorB = new Vector2(1, 1); 55 public final Vector2 localAnchorA = new Vector2(-1, 0) [all...] |
MouseJointDef.java | 19 import com.badlogic.gdx.math.Vector2; 29 public final Vector2 target = new Vector2();
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DistanceJointDef.java | 19 import com.badlogic.gdx.math.Vector2; 33 public void initialize (Body bodyA, Body bodyB, Vector2 anchorA, Vector2 anchorB) { 42 public final Vector2 localAnchorA = new Vector2(); 45 public final Vector2 localAnchorB = new Vector2();
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PulleyJoint.java | 19 import com.badlogic.gdx.math.Vector2; 38 private final Vector2 groundAnchorA = new Vector2(); 40 public Vector2 getGroundAnchorA () { 53 private final Vector2 groundAnchorB = new Vector2(); 55 public Vector2 getGroundAnchorB () {
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RopeJoint.java | 19 import com.badlogic.gdx.math.Vector2; 34 private final Vector2 localAnchorA = new Vector2(); 35 private final Vector2 localAnchorB = new Vector2(); 41 public Vector2 getLocalAnchorA () { 53 public Vector2 getLocalAnchorB () {
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/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/com/badlogic/gdx/physics/box2d/ |
MassData.java | 19 import com.badlogic.gdx.math.Vector2; 28 public final Vector2 center = new Vector2();
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RayCastCallback.java | 19 import com.badlogic.gdx.math.Vector2; 22 * @see World#rayCast(RayCastCallback, Vector2, Vector2) 31 * The {@link Vector2} instances passed to the callback will be reused for future calls so make a copy of them! 37 public float reportRayFixture (Fixture fixture, Vector2 point, Vector2 normal, float fraction);
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WorldManifold.java | 19 import com.badlogic.gdx.math.Vector2; 23 protected final Vector2 normal = new Vector2(); 24 protected final Vector2[] points = {new Vector2(), new Vector2()}; 42 public Vector2 getNormal () { 48 public Vector2[] getPoints () {
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BodyDef.java | 19 import com.badlogic.gdx.math.Vector2; 46 public final Vector2 position = new Vector2(); 52 public final Vector2 linearVelocity = new Vector2();
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Transform.java | 19 import com.badlogic.gdx.math.Vector2; 32 private Vector2 position = new Vector2(); 33 private Vector2 orientation = new Vector2(); 42 public Transform (Vector2 position, float angle) { 49 public Transform (Vector2 position, Vector2 orientation) { 56 public Vector2 mul (Vector2 v) [all...] |
/external/replicaisland/src/com/replica/replicaisland/ |
VectorPool.java | 22 public class VectorPool extends TObjectPool<Vector2> { 31 getAvailable().add(new Vector2()); 37 ((Vector2)entry).zero(); 42 public Vector2 allocate(Vector2 source) { 43 Vector2 entry = super.allocate();
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GravityComponent.java | 24 private Vector2 mGravity; 25 private Vector2 mScaledGravity; 26 private static final Vector2 sDefaultGravity = new Vector2(0.0f, -400.0f); 30 mGravity = new Vector2(sDefaultGravity); 31 mScaledGravity = new Vector2(); 47 public Vector2 getGravity() {
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SolidSurfaceComponent.java | 24 private FixedSizeArray<Vector2> mStartPoints; 25 private FixedSizeArray<Vector2> mEndPoints; 26 private FixedSizeArray<Vector2> mNormals; 27 private Vector2 mStart; 28 private Vector2 mEnd; 29 private Vector2 mNormal; 36 mStart = new Vector2(); 37 mEnd = new Vector2(); 38 mNormal = new Vector2(); 54 mStart = new Vector2(); [all...] |
HitPoint.java | 20 public Vector2 hitPoint; 21 public Vector2 hitNormal;
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/external/libgdx/gdx/test/com/badlogic/gdx/math/ |
Vector2Test.java | 11 assertEquals("(-5.0,42.00055)", new Vector2(-5f, 42.00055f).toString()); 16 assertEquals(new Vector2(-5f, 42.00055f), new Vector2().fromString("(-5,42.00055)"));
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