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  /external/mesa3d/src/mesa/main/
viewport.c 27 * \file viewport.c
35 #include "viewport.h"
39 * Set the viewport.
55 * Set new viewport parameters and update derived state (the _WindowMap
59 * \param x, y coordinates of the lower left corner of the viewport rectangle.
60 * \param width width of the viewport rectangle.
61 * \param height height of the viewport rectangle.
80 ctx->Viewport.X = x;
81 ctx->Viewport.Width = width;
82 ctx->Viewport.Y = y
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state.c 288 _math_matrix_viewport(&ctx->Viewport._WindowMap,
289 ctx->Viewport.X, ctx->Viewport.Y,
290 ctx->Viewport.Width, ctx->Viewport.Height,
291 ctx->Viewport.Near, ctx->Viewport.Far,
context.c 128 #include "viewport.h"
733 /* Max texture size should be <= max viewport size (render to texture) */
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  /external/mesa3d/src/mesa/state_tracker/
st_atom_viewport.c 36 * Update the viewport transformation matrix. Depends on:
37 * - viewport pos/size
51 * Y=0=TOP but OpenGL is Y=0=BOTTOM. So we need to invert the viewport.
65 GLfloat x = (GLfloat)ctx->Viewport.X;
66 GLfloat y = (GLfloat)ctx->Viewport.Y;
67 GLfloat z = ctx->Viewport.Near;
68 GLfloat half_width = (GLfloat)ctx->Viewport.Width * 0.5f;
69 GLfloat half_height = (GLfloat)ctx->Viewport.Height * 0.5f;
70 GLfloat half_depth = (GLfloat)(ctx->Viewport.Far - ctx->Viewport.Near) * 0.5f
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st_cb_viewport.c 79 functions->Viewport = st_viewport;
  /external/mesa3d/src/glx/apple/
apple_xgl_api_viewport.c 46 __ogl_framework_api->Viewport(x, y, width, height);
apple_glapi.c 78 __ogl_framework_api->Viewport(x, y, width, height);
  /external/libgdx/gdx/src/com/badlogic/gdx/utils/viewport/
ScreenViewport.java 17 package com.badlogic.gdx.utils.viewport;
22 /** A viewport where the world size is based on the size of the screen. By default 1 world unit == 1 screen pixel, but this ratio
26 public class ScreenViewport extends Viewport {
29 /** Creates a new viewport using a new {@link OrthographicCamera}. */
ScalingViewport.java 17 package com.badlogic.gdx.utils.viewport;
25 /** A viewport that scales the world using {@link Scaling}.
39 public class ScalingViewport extends Viewport {
42 /** Creates a new viewport using a new {@link OrthographicCamera}. */
ExtendViewport.java 17 package com.badlogic.gdx.utils.viewport;
24 /** A viewport that keeps the world aspect ratio by extending the world in one direction. The world is first scaled to fit within
25 * the viewport, then the shorter dimension is lengthened to fill the viewport. A maximum size can be specified to limit how much
28 public class ExtendViewport extends Viewport {
32 /** Creates a new viewport using a new {@link OrthographicCamera} with no maximum world size. */
37 /** Creates a new viewport with no maximum world size. */
42 /** Creates a new viewport using a new {@link OrthographicCamera} and a maximum world size.
48 /** Creates a new viewport with a maximum world size.
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
ViewportTest1.java 33 import com.badlogic.gdx.utils.viewport.ExtendViewport;
34 import com.badlogic.gdx.utils.viewport.FillViewport;
35 import com.badlogic.gdx.utils.viewport.FitViewport;
36 import com.badlogic.gdx.utils.viewport.ScalingViewport;
37 import com.badlogic.gdx.utils.viewport.ScreenViewport;
38 import com.badlogic.gdx.utils.viewport.StretchViewport;
39 import com.badlogic.gdx.utils.viewport.Viewport;
43 Array<Viewport> viewports;
60 root.add("Press spacebar to change the viewport:").colspan(2).row()
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ViewportTest2.java 33 import com.badlogic.gdx.utils.viewport.ExtendViewport;
34 import com.badlogic.gdx.utils.viewport.ScalingViewport;
35 import com.badlogic.gdx.utils.viewport.ScreenViewport;
36 import com.badlogic.gdx.utils.viewport.Viewport;
40 Array<Viewport> viewports;
41 Viewport viewport; field in class:ViewportTest2
66 viewport = viewports.first();
74 int index = (viewports.indexOf(viewport, true) + 1) % viewports.size
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ViewportTest3.java 37 import com.badlogic.gdx.utils.viewport.ExtendViewport;
38 import com.badlogic.gdx.utils.viewport.ScalingViewport;
39 import com.badlogic.gdx.utils.viewport.ScreenViewport;
40 import com.badlogic.gdx.utils.viewport.Viewport;
44 Array<Viewport> viewports;
45 Viewport viewport; field in class:ViewportTest3
76 viewport = viewports.first();
91 int index = (viewports.indexOf(viewport, true) + 1) % viewports.size
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  /external/libgdx/extensions/gdx-tools/src/com/badlogic/gdx/tiledmappacker/
TiledMapPackerTestRender.java 32 import com.badlogic.gdx.utils.viewport.FitViewport;
33 import com.badlogic.gdx.utils.viewport.Viewport;
55 private Viewport viewport; field in class:TiledMapPackerTestRender
68 viewport = new FitViewport(WORLD_WIDTH, WORLD_HEIGHT);
69 cam = (OrthographicCamera)viewport.getCamera();
80 viewport.apply();
97 viewport.update(width, height, CENTER_CAM);
  /external/mesa3d/src/mesa/tnl/
t_rasterpos.c 362 * XXX some of this code (such as viewport xform, clip testing and setting
412 ctx->Current.RasterPos[0] = (ndc[0] * ctx->Viewport._WindowMap.m[MAT_SX]
413 + ctx->Viewport._WindowMap.m[MAT_TX]);
414 ctx->Current.RasterPos[1] = (ndc[1] * ctx->Viewport._WindowMap.m[MAT_SY]
415 + ctx->Viewport._WindowMap.m[MAT_TY]);
416 ctx->Current.RasterPos[2] = (ndc[2] * ctx->Viewport._WindowMap.m[MAT_SZ]
417 + ctx->Viewport._WindowMap.m[MAT_TZ])
423 ctx->Viewport.Near,
424 ctx->Viewport.Far);
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_cc.c 52 ccv->min_depth = MIN2(ctx->Viewport.Near, ctx->Viewport.Far);
53 ccv->max_depth = MAX2(ctx->Viewport.Near, ctx->Viewport.Far);
222 /* Emit CC viewport relocation */
gen7_viewport_state.c 38 const GLfloat *v = ctx->Viewport._WindowMap.m;
62 vp->viewport.m00 = v[MAT_SX];
63 vp->viewport.m11 = v[MAT_SY] * y_scale;
64 vp->viewport.m22 = v[MAT_SZ] * depth_scale;
65 vp->viewport.m30 = v[MAT_TX];
66 vp->viewport.m31 = v[MAT_TY] * y_scale + y_bias;
67 vp->viewport.m32 = v[MAT_TZ] * depth_scale;
gen6_viewport_state.c 75 const GLfloat *v = ctx->Viewport._WindowMap.m;
91 sfv->viewport.m00 = v[MAT_SX];
92 sfv->viewport.m11 = v[MAT_SY] * y_scale;
93 sfv->viewport.m22 = v[MAT_SZ] * depth_scale;
94 sfv->viewport.m30 = v[MAT_TX];
95 sfv->viewport.m31 = v[MAT_TY] * y_scale + y_bias;
96 sfv->viewport.m32 = v[MAT_TZ] * depth_scale;
  /external/skia/src/gpu/gl/
GrGLIRect.h 27 GR_GL_CALL(gl, Viewport(fLeft, fBottom, fWidth, fHeight));
40 // want to simultaneously make relative to GL's viewport
  /external/mesa3d/src/mesa/drivers/dri/i915/
i915_state.c 394 * Update the viewport transformation matrix. Depends on:
395 * - viewport pos/size
406 ctx->Viewport.X,
407 ctx->DrawBuffer->Height - ctx->Viewport.Y,
408 ctx->Viewport.Width,
409 -ctx->Viewport.Height,
410 ctx->Viewport.Near,
411 ctx->Viewport.Far,
415 ctx->Viewport.X,
416 ctx->Viewport.Y
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  /external/libgdx/extensions/gdx-bullet/src/com/badlogic/gdx/physics/bullet/
DebugDrawer.java 29 import com.badlogic.gdx.utils.viewport.Viewport;
41 private Viewport viewport; field in class:DebugDrawer
82 if (viewport != null) {
83 camera.project(location, viewport.getScreenX(), viewport.getScreenY(), viewport.getScreenWidth(),
84 viewport.getScreenHeight());
110 /** Use this in case no {@code glViewport} is in use. Otherwise please supply the used {@link Viewport} t
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  /external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_common.c 323 /* update viewport since it depends on window size */
324 if (ctx->Driver.Viewport) {
325 ctx->Driver.Viewport(ctx, ctx->Viewport.X, ctx->Viewport.Y,
326 ctx->Viewport.Width, ctx->Viewport.Height);
340 ctx->Viewport.Near,
341 ctx->Viewport.Far);
428 old_viewport = ctx->Driver.Viewport;
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  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nouveau_util.h 143 struct gl_viewport_attrib *vp = &ctx->Viewport;
160 struct gl_viewport_attrib *vp = &ctx->Viewport;
  /external/mesa3d/src/mesa/swrast_setup/
ss_context.c 170 ctx->Viewport._WindowMap.m,
268 const GLfloat *m = ctx->Viewport._WindowMap.m;
  /external/skia/bench/
GLBench.cpp 139 GR_GL_CALL(gl, Viewport(0, 0, screenWidth, screenHeight));

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