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Searched
refs:WinSysReadBuffer
(Results
1 - 9
of
9
) sorted by null
/external/mesa3d/src/mesa/main/
framebuffer.c
362
if (ctx->
WinSysReadBuffer
363
&& ctx->
WinSysReadBuffer
!= ctx->WinSysDrawBuffer) {
365
struct gl_framebuffer *buffer = ctx->
WinSysReadBuffer
;
context.c
932
ctx->
WinSysReadBuffer
= NULL;
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all
...]
mtypes.h
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fbobject.c
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...]
/external/mesa3d/src/mesa/drivers/dri/nouveau/
nouveau_context.c
360
dri_read->driverPrivate != ctx->
WinSysReadBuffer
)
/external/mesa3d/src/mesa/drivers/dri/swrast/
swrast.c
624
struct gl_framebuffer *read = ctx->
WinSysReadBuffer
;
/external/mesa3d/src/mesa/state_tracker/
st_manager.c
723
stread = st_framebuffer_reuse_or_create(st->ctx->
WinSysReadBuffer
,
/external/mesa3d/src/mesa/drivers/x11/
xm_dd.c
757
XMesaBuffer xmreadbuf = XMESA_BUFFER(ctx->
WinSysReadBuffer
);
/external/mesa3d/src/mesa/drivers/common/
meta.c
447
_mesa_make_current(old_context, old_context->WinSysDrawBuffer, old_context->
WinSysReadBuffer
);
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...]
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