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Searched
refs:_Current
(Results
1 - 25
of
73
) sorted by null
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/external/mesa3d/src/mesa/tnl/
t_vp_build.c
44
const struct gl_vertex_program *prev = ctx->VertexProgram.
_Current
;
46
if (!ctx->VertexProgram.
_Current
||
47
ctx->VertexProgram.
_Current
== ctx->VertexProgram._TnlProgram) {
48
ctx->VertexProgram.
_Current
56
if (ctx->VertexProgram.
_Current
!= prev && ctx->Driver.BindProgram) {
58
(struct gl_program *) ctx->VertexProgram.
_Current
);
t_context.c
128
const struct gl_vertex_program *vp = ctx->VertexProgram.
_Current
;
129
const struct gl_fragment_program *fp = ctx->FragmentProgram.
_Current
;
224
|| !tnl->AllowPixelFog) && !ctx->FragmentProgram.
_Current
;
234
|| !tnl->AllowPixelFog) && !ctx->FragmentProgram.
_Current
;
t_vb_program.c
202
ctx->Texture.Unit[unit].
_Current
,
234
if (ctx->VertexProgram.
_Current
->IsNVProgram) {
263
machine->Samplers = ctx->VertexProgram.
_Current
->Base.SamplerUnits;
279
/* Note:
_Current
*should* correspond to the target indicated
282
_swrast_map_texture(ctx, ctx->Texture.Unit[u].
_Current
);
298
/* Note:
_Current
*should* correspond to the target indicated
301
_swrast_unmap_texture(ctx, ctx->Texture.Unit[u].
_Current
);
316
struct gl_vertex_program *program = ctx->VertexProgram.
_Current
;
558
if (ctx->VertexProgram.
_Current
) {
t_vb_points.c
52
if (ctx->Point._Attenuated && !ctx->VertexProgram.
_Current
) {
t_vb_texmat.c
63
if (!ctx->Texture._TexMatEnabled || ctx->VertexProgram.
_Current
)
t_vb_normals.c
96
if (ctx->VertexProgram.
_Current
||
/external/mesa3d/src/mesa/main/
state.h
62
if (ctx->VertexProgram.
_Current
&&
63
(ctx->VertexProgram.
_Current
!= ctx->VertexProgram._TnlProgram) &&
64
(ctx->VertexProgram.
_Current
->Base.InputsRead & VERT_BIT_COLOR1))
67
if (ctx->FragmentProgram.
_Current
&&
68
(ctx->FragmentProgram.
_Current
!= ctx->FragmentProgram._TexEnvProgram) &&
69
(ctx->FragmentProgram.
_Current
->Base.InputsRead & FRAG_BIT_COL1))
state.c
90
* Update the ctx->Vertex/Geometry/FragmentProgram.
_Current
pointers to point
109
const struct gl_vertex_program *prevVP = ctx->VertexProgram.
_Current
;
110
const struct gl_fragment_program *prevFP = ctx->FragmentProgram.
_Current
;
111
const struct gl_geometry_program *prevGP = ctx->GeometryProgram.
_Current
;
115
* Set the ctx->VertexProgram.
_Current
and ctx->FragmentProgram.
_Current
136
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram.
_Current
,
146
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram.
_Current
,
158
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram.
_Current
,
165
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram.
_Current
, NULL)
[
all
...]
samplerobj.h
36
else if (ctx->Texture.Unit[unit].
_Current
)
37
return &ctx->Texture.Unit[unit].
_Current
->Sampler;
arrayobj.c
316
if (!ctx->VertexProgram.
_Current
||
317
ctx->VertexProgram.
_Current
== ctx->VertexProgram._TnlProgram) {
319
} else if (ctx->VertexProgram.
_Current
->IsNVProgram) {
/external/mesa3d/src/mesa/state_tracker/
st_atom_shader.c
79
assert(st->ctx->FragmentProgram.
_Current
);
80
stfp = st_fragment_program(st->ctx->FragmentProgram.
_Current
);
131
assert(st->ctx->VertexProgram.
_Current
);
132
stvp = st_vertex_program(st->ctx->VertexProgram.
_Current
);
180
if (!st->ctx->GeometryProgram.
_Current
) {
185
stgp = st_geometry_program(st->ctx->GeometryProgram.
_Current
);
st_atom_texture.c
202
texObj = ctx->Texture.Unit[texUnit].
_Current
;
320
&ctx->VertexProgram.
_Current
->Base,
335
&ctx->FragmentProgram.
_Current
->Base,
347
if (ctx->GeometryProgram.
_Current
) {
350
&ctx->GeometryProgram.
_Current
->Base,
393
struct gl_fragment_program *fprog = ctx->FragmentProgram.
_Current
;
403
= ctx->Texture.Unit[texUnit].
_Current
;
st_atom_sampler.c
135
texobj = ctx->Texture.Unit[texUnit].
_Current
;
260
&ctx->FragmentProgram.
_Current
->Base,
267
&ctx->VertexProgram.
_Current
->Base,
272
if (ctx->GeometryProgram.
_Current
) {
275
&ctx->GeometryProgram.
_Current
->Base,
st_atom.c
119
if (ctx->VertexProgram.
_Current
!= &st->vp->Base)
122
if (ctx->FragmentProgram.
_Current
!= &st->fp->Base)
125
if (ctx->GeometryProgram.
_Current
!= &st->gp->Base)
st_atom_rasterizer.c
62
const struct gl_vertex_program *vertProg = ctx->VertexProgram.
_Current
;
63
const struct gl_fragment_program *fragProg = ctx->FragmentProgram.
_Current
;
/external/mesa3d/src/mesa/drivers/dri/intel/
intel_span.c
119
tex_obj = intel_texture_object(ctx->Texture.Unit[i].
_Current
);
159
struct gl_texture_object *texObj = ctx->Texture.Unit[i].
_Current
;
184
if (ctx->VertexProgram.
_Current
== NULL)
189
ctx->VertexProgram.
_Current
->Base.TexturesUsed[i] != 0) {
190
struct gl_texture_object *texObj = ctx->Texture.Unit[i].
_Current
;
204
if (ctx->VertexProgram.
_Current
== NULL)
209
ctx->VertexProgram.
_Current
->Base.TexturesUsed[i] != 0) {
210
struct gl_texture_object *texObj = ctx->Texture.Unit[i].
_Current
;
/external/mesa3d/src/mesa/vbo/
vbo_context.h
107
if (!ctx->VertexProgram.
_Current
)
109
else if (ctx->VertexProgram.
_Current
== ctx->VertexProgram._TnlProgram)
111
else if (ctx->VertexProgram.
_Current
->IsNVProgram)
/external/mesa3d/src/mesa/drivers/dri/nouveau/
nouveau_span.c
72
_swrast_map_texture(ctx, ctx->Texture.Unit[i].
_Current
);
74
_swrast_unmap_texture(ctx, ctx->Texture.Unit[i].
_Current
);
nv04_state_tex.c
69
struct gl_texture_object *t = ctx->Texture.Unit[i].
_Current
;
/external/mesa3d/src/mesa/swrast/
s_fragprog.c
43
struct gl_fragment_program *fp = ctx->FragmentProgram.
_Current
;
82
const struct gl_texture_object *texObj = ctx->Texture.Unit[unit].
_Current
;
91
swrast->TextureSample[unit](ctx, samp, ctx->Texture.Unit[unit].
_Current
,
116
const struct gl_texture_object *texObj = texUnit->
_Current
;
140
swrast->TextureSample[unit](ctx, samp, ctx->Texture.Unit[unit].
_Current
,
218
const struct gl_fragment_program *program = ctx->FragmentProgram.
_Current
;
277
const struct gl_fragment_program *program = ctx->FragmentProgram.
_Current
;
s_texture.c
300
struct gl_texture_object *texObj = ctx->Texture.Unit[unit].
_Current
;
320
struct gl_texture_object *texObj = ctx->Texture.Unit[unit].
_Current
;
/external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_span.c
129
ctx->Texture.Unit[i].
_Current
);
130
radeon_swrast_map_texture_images(ctx, ctx->Texture.Unit[i].
_Current
);
147
radeon_swrast_unmap_texture_images(ctx, ctx->Texture.Unit[i].
_Current
);
radeon_texstate.c
276
/* texUnit->
_Current
can be NULL if and only if the texture unit is
280
|| (texUnit->
_Current
!= NULL) );
321
if (texUnit->
_Current
->Image[0][0]->_BaseFormat == GL_ALPHA)
345
if (ctx->Texture.Unit[txunit].
_Current
->Image[0][0]->_BaseFormat == GL_ALPHA)
366
if (texUnit->
_Current
->Image[0][0]->_BaseFormat == GL_LUMINANCE)
390
if (ctx->Texture.Unit[txunit].
_Current
->Image[0][0]->_BaseFormat == GL_LUMINANCE)
[
all
...]
/external/mesa3d/src/mesa/drivers/dri/i965/
brw_state_upload.c
452
if (brw->fragment_program != ctx->FragmentProgram.
_Current
) {
453
brw->fragment_program = ctx->FragmentProgram.
_Current
;
457
if (brw->vertex_program != ctx->VertexProgram.
_Current
) {
458
brw->vertex_program = ctx->VertexProgram.
_Current
;
/external/mesa3d/src/mesa/swrast_setup/
ss_context.c
115
GLboolean intColors = !ctx->FragmentProgram.
_Current
142
const GLint emit = ctx->FragmentProgram.
_Current
? EMIT_4F : EMIT_1F;
Completed in 235 milliseconds
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