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Searched
refs:_TexMatEnabled
(Results
1 - 7
of
7
) sorted by null
/external/mesa3d/src/mesa/tnl/
t_vb_texmat.c
63
if (!ctx->Texture.
_TexMatEnabled
|| ctx->VertexProgram._Current)
70
if (ctx->Texture.
_TexMatEnabled
& ENABLE_TEXMAT(i)) {
/external/mesa3d/src/mesa/main/
texstate.c
77
dst->Texture.
_TexMatEnabled
= src->Texture.
_TexMatEnabled
;
370
ctx->Texture.
_TexMatEnabled
= 0x0;
379
ctx->Texture.
_TexMatEnabled
|= ENABLE_TEXMAT(u);
527
ctx->Texture.
_TexMatEnabled
= 0x0;
669
ctx->Texture.
_TexMatEnabled
|= ENABLE_TEXMAT(unit);
ffvertex_prog.c
238
ctx->Texture.
_TexMatEnabled
||
252
if (ctx->Texture.
_TexMatEnabled
& ENABLE_TEXMAT(i))
[
all
...]
ff_fragment_shader.cpp
364
ctx->Texture.
_TexMatEnabled
) << FRAG_ATTRIB_TEX0;
[
all
...]
mtypes.h
[
all
...]
/external/mesa3d/src/mesa/drivers/dri/nouveau/
nv10_state_tex.c
75
((ctx->Texture.
_TexMatEnabled
& 1 << i) ||
nv20_state_tex.c
73
(ctx->Texture.
_TexMatEnabled
& 1 << i)) {
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