1 /* ----------------------------------------------------------------------------- 2 * lua.swg 3 * 4 * SWIG Configuration File for Lua. 5 * This file is parsed by SWIG before reading any other interface file. 6 * ----------------------------------------------------------------------------- */ 7 8 /* ----------------------------------------------------------------------------- 9 * includes 10 * ----------------------------------------------------------------------------- */ 11 12 %include <luatypemaps.swg> /* The typemaps */ 13 %include <luaruntime.swg> /* The runtime stuff */ 14 15 //%include <typemaps/swigmacros.swg> 16 /* ----------------------------------------------------------------------------- 17 * constants typemaps 18 * ----------------------------------------------------------------------------- */ 19 // this basically adds to a table of constants 20 %typemap(consttab) int, unsigned int, short, unsigned short, long, unsigned long, unsigned char, signed char, bool, enum SWIGTYPE 21 {SWIG_LUA_CONSTTAB_INT("$symname", $value)} 22 23 %typemap(consttab) float, double 24 {SWIG_LUA_CONSTTAB_FLOAT("$symname", $value)} 25 26 %typemap(consttab) long long, unsigned long long, signed long long 27 {SWIG_LUA_CONSTTAB_FLOAT("$symname", $value)} 28 29 %typemap(consttab) const long long&, const unsigned long long&, const signed long long& 30 {SWIG_LUA_CONSTTAB_FLOAT("$symname", *$value)} 31 32 %typemap(consttab) char *, const char *, char [], const char [] 33 {SWIG_LUA_CONSTTAB_STRING("$symname", $value)} 34 35 // note: char is treated as a seperate special type 36 // signed char & unsigned char are numbers 37 %typemap(consttab) char 38 {SWIG_LUA_CONSTTAB_CHAR("$symname", $value)} 39 40 %typemap(consttab) long long, unsigned long long 41 {SWIG_LUA_CONSTTAB_STRING("$symname", "$value")} 42 43 %typemap(consttab) SWIGTYPE *, SWIGTYPE *const, SWIGTYPE &, SWIGTYPE [] 44 { SWIG_LUA_POINTER, (char *)"$symname", 0, 0, (void *)$value, &$1_descriptor} 45 46 // member function pointers 47 %typemap(consttab) SWIGTYPE (CLASS::*) 48 { SWIG_LUA_BINARY, (char *)"$symname", sizeof($type), 0, (void *)&$value, &$1_descriptor} 49 50 51 /* ----------------------------------------------------------------------------- 52 * Overloaded operator support 53 * ----------------------------------------------------------------------------- */ 54 // lua calls the + operator '__add' 55 // python likes to call it '__add__' 56 // Assuming most SWIGers will probably use the __add__ if they extend their classes 57 // we have two sets of renames 58 // one to rename the operator+() to __add() 59 // (this lets SWIG rename the operator overloads) 60 // another is to rename __add__() to __add() 61 // (this means that people who wrote SWIG code to do that add will also work) 62 63 #ifdef __cplusplus 64 // this is extra renaming for lua 65 // not all operators are supported, so only those that are, are listed 66 %rename(__add) *::operator+; 67 %rename(__sub) *::operator-; 68 %rename(__mul) *::operator*; 69 %rename(__div) *::operator/; 70 %rename(__unm) *::operator-(); 71 %rename(__unm) *::operator-() const; 72 73 %rename(__eq) *::operator==; 74 %ignore *::operator!=; // note: Lua does not have a notequal operator 75 // it just uses 'not (a==b)' 76 %rename(__lt) *::operator<; 77 %ignore *::operator>; // ditto less than vs greater than 78 %rename(__le) *::operator<=; 79 %ignore *::operator>=; // ditto less than vs greater than 80 %ignore *::operator!; // does not support not 81 82 %rename(__call) *::operator(); // the fn call operator 83 84 // lua does not support overloading of: 85 // logical/bitwise operators 86 // assign operator 87 // +=,-=,*=, etc 88 // therefore ignoring them for now 89 // it also doesn't support non class operators 90 // eg friends or XX operator+(XX,XX) 91 // also ignoring 92 // note: some of these might be better to rename, but not doing that for now 93 %ignore *::operator&&; %ignore operator&&; 94 %ignore *::operator||; %ignore operator||; 95 %ignore *::operator+=; 96 %ignore *::operator-=; 97 %ignore *::operator*=; 98 %ignore *::operator/=; 99 %ignore *::operator%=; 100 %ignore *::operator++; %ignore *::operator--; 101 102 %ignore *::operator=; // note: this might be better to rename to assign() or similar 103 104 %ignore operator+; 105 %ignore operator-; 106 %ignore operator*; 107 %ignore operator/; 108 %ignore operator%; 109 %ignore operator[]; 110 %ignore operator>; %ignore operator>=; 111 %ignore operator<; %ignore operator<=; 112 %ignore operator==; %ignore operator!=; 113 114 115 // renaming the python operators to be compatible with lua 116 // this means that if a developer has written a fn __add__() 117 // it will be used for the lua + 118 %rename(__add) *::__add__; 119 %rename(__sub) *::__sub__; 120 %rename(__mul) *::__mul__; 121 %rename(__div) *::__div__; 122 %rename(__unm) *::__neg__; // lua calls unary minus,'unm' not 'neg' 123 %rename(__tostring) *::__str__; // both map to __tostring 124 %rename(__tostring) *::__repr__; // both map to __tostring 125 126 127 %rename(__pow) *::__pow__; // lua power '^' operator 128 %rename(__concat) *::__concat__; // lua concat '..' operator 129 %rename(__eq) *::__eq__; 130 %rename(__lt) *::__lt__; 131 %rename(__le) *::__le__; 132 %rename(__call) *::__call__; // the fn call operator() 133 134 // the [] operator has two parts, the get & the set 135 %rename(__getitem) *::__getitem__; // the v=X[i] (get operator) 136 %rename(__setitem) *::__setitem__; // the X[i]=v (set operator) 137 138 139 #endif 140 141 142 /* ------------------------------------------------------------ 143 * Exceptions 144 * ------------------------------------------------------------ */ 145 /* Confession: I don't really like C++ exceptions 146 The python/lua ones are great, but C++ ones I don't like 147 (mainly because I cannot get the stack trace out of it) 148 Therefore I have not bothered to try doing much in this 149 150 Therefore currently its just enough to get a few test cases running ok 151 152 note: if you wish to throw anything related to std::exception 153 use %include <std_except.i> instead 154 */ 155 156 // number as number+error 157 %typemap(throws) int,unsigned int,signed int, 158 long,unsigned long,signed long, 159 short,unsigned short,signed short, 160 float,double, 161 long long,unsigned long long, 162 unsigned char, signed char, 163 int&,unsigned int&,signed int&, 164 long&,unsigned long&,signed long&, 165 short&,unsigned short&,signed short&, 166 float&,double&, 167 long long&,unsigned long long&, 168 unsigned char&, signed char& 169 %{lua_pushnumber(L,(lua_Number)$1);SWIG_fail; %} 170 171 %typemap(throws) bool,bool& 172 %{lua_pushboolean(L,(int)($1==true));SWIG_fail; %} 173 174 // enum as number+error 175 %typemap(throws) enum SWIGTYPE 176 %{lua_pushnumber(L,(lua_Number)(int)$1);SWIG_fail; %} 177 178 // strings are just sent as errors 179 %typemap(throws) char *, const char * 180 %{lua_pushstring(L,$1);SWIG_fail;%} 181 182 // char is changed to a string 183 %typemap(throws) char 184 %{lua_pushfstring(L,"%c",$1);SWIG_fail;%} 185 186 /* 187 Throwing object is a serious problem: 188 Assuming some code throws a 'FooBar' 189 There are a few options: 190 - return a pointer to it: but its unclear how long this will last for. 191 - return a copy of it: but not all objects are copyable 192 (see exception_partial_info in the test suite for a case where you cannot do this) 193 - convert to a string & throw that 194 it's not so useful, but it works (this is more lua like). 195 The third option (though not nice) is used 196 For a more useful solution: see std_except for more details 197 */ 198 199 // basic typemap for structs, classes, pointers & references 200 // convert to string and error 201 %typemap(throws) SWIGTYPE 202 %{(void)$1; /* ignore it */ 203 lua_pushfstring(L,"object exception:%s",SWIG_TypePrettyName($1_descriptor)); 204 SWIG_fail;%} 205 206 // code to make a copy of the object and return this 207 // if you have a function which throws a FooBar & you want SWIG to return a copy of the object as its error 208 // then use one of the below 209 // %apply SWIGTYPE EXCEPTION_BY_VAL {FooBar}; 210 // %apply SWIGTYPE& EXCEPTION_BY_VAL {FooBar&}; // note: need & twice 211 %typemap(throws) SWIGTYPE EXCEPTION_BY_VAL 212 %{SWIG_NewPointerObj(L,(void *)new $1_ltype(($1_ltype &) $1),$&1_descriptor,1); 213 SWIG_fail;%} 214 215 // similar for object reference 216 // note: swig typemaps seem a little confused around here, therefore we use $basetype 217 %typemap(throws) SWIGTYPE& EXCEPTION_BY_VAL 218 %{SWIG_NewPointerObj(L,(void *)new $basetype($1),$1_descriptor,1); 219 SWIG_fail;%} 220 221 222 // note: no support for object pointers 223 // its not clear how long the pointer is valid for, therefore not supporting it 224 225 /* ----------------------------------------------------------------------------- 226 * extras 227 * ----------------------------------------------------------------------------- */ 228 // this %define is to allow insertion of lua source code into the wrapper file 229 #define %luacode %insert("luacode") 230 231 232 /* ------------------------------ end lua.swg ------------------------------ */ 233