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Searched
refs:_doButtonCheck
(Results
1 - 2
of
2
) sorted by null
/external/libgdx/extensions/gdx-controllers/gdx-controllers-desktop/jni/ois-v1-4svn/src/win32/extras/WiiMote/
OISWiiMote.cpp
122
_doButtonCheck
(bState.m1, 0, newEvent.pushedButtons, newEvent.releasedButtons); //1
123
_doButtonCheck
(bState.m2, 1, newEvent.pushedButtons, newEvent.releasedButtons); //2
124
_doButtonCheck
(bState.mA, 2, newEvent.pushedButtons, newEvent.releasedButtons); //A
125
_doButtonCheck
(bState.mB, 3, newEvent.pushedButtons, newEvent.releasedButtons); //B
126
_doButtonCheck
(bState.mPlus, 4, newEvent.pushedButtons, newEvent.releasedButtons);//+
127
_doButtonCheck
(bState.mMinus, 5, newEvent.pushedButtons, newEvent.releasedButtons);//-
128
_doButtonCheck
(bState.mHome, 6, newEvent.pushedButtons, newEvent.releasedButtons);//Home
159
_doButtonCheck
(bState.mButtonC, 7, newEvent.pushedButtons, newEvent.releasedButtons); //C
160
_doButtonCheck
(bState.mButtonZ, 8, newEvent.pushedButtons, newEvent.releasedButtons); //Z
230
void WiiMote::
_doButtonCheck
(bool new_state, int ois_button, unsigned int &pushed, unsigned int &released
[
all
...]
OISWiiMote.h
59
void
_doButtonCheck
(bool new_state, int ois_button, unsigned int &pushed, unsigned int &released);
Completed in 1959 milliseconds