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    Searched refs:_mesa_valid_prim_mode (Results 1 - 4 of 4) sorted by null

  /external/mesa3d/src/mesa/main/
api_validate.c 211 _mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name) function
331 if (!_mesa_valid_prim_mode(ctx, mode, "glDrawElements")) {
388 if (!_mesa_valid_prim_mode(ctx, mode, "glMultiDrawElements")) {
449 if (!_mesa_valid_prim_mode(ctx, mode, "glDrawRangeElements")) {
504 if (!_mesa_valid_prim_mode(ctx, mode, "glDrawArrays")) {
540 if (!_mesa_valid_prim_mode(ctx, mode, "glDrawArraysInstanced")) {
579 if (!_mesa_valid_prim_mode(ctx, mode, "glDrawElementsInstanced")) {
631 if (!_mesa_valid_prim_mode(ctx, mode, "glDrawTransformFeedback*(mode)")) {
api_validate.h 46 _mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name);
dlist.c     [all...]
  /external/mesa3d/src/mesa/vbo/
vbo_exec_api.c 811 if (!_mesa_valid_prim_mode(ctx, mode, "glBegin")) {
    [all...]

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