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    Searched refs:aAbs (Results 1 - 8 of 8) sorted by null

  /external/compiler-rt/lib/builtins/
floatditf.c 30 du_int aAbs = (du_int)a;
33 aAbs = ~(du_int)a + 1U;
37 const int exponent = (aWidth - 1) - __builtin_clzll(aAbs);
42 result = (rep_t)aAbs << shift ^ implicitBit;
floatsitf.c 30 unsigned aAbs = (unsigned)a;
33 aAbs = ~(unsigned)a + 1U;
37 const int exponent = (aWidth - 1) - __builtin_clz(aAbs);
42 result = (rep_t)aAbs << shift ^ implicitBit;
comparedf2.c 55 const rep_t aAbs = aInt & absMask;
59 if (aAbs > infRep || bAbs > infRep) return LE_UNORDERED;
62 if ((aAbs | bAbs) == 0) return LE_EQUAL;
100 const rep_t aAbs = aInt & absMask;
103 if (aAbs > infRep || bAbs > infRep) return GE_UNORDERED;
104 if ((aAbs | bAbs) == 0) return GE_EQUAL;
120 const rep_t aAbs = toRep(a) & absMask;
122 return aAbs > infRep || bAbs > infRep;
comparesf2.c 55 const rep_t aAbs = aInt & absMask;
59 if (aAbs > infRep || bAbs > infRep) return LE_UNORDERED;
62 if ((aAbs | bAbs) == 0) return LE_EQUAL;
100 const rep_t aAbs = aInt & absMask;
103 if (aAbs > infRep || bAbs > infRep) return GE_UNORDERED;
104 if ((aAbs | bAbs) == 0) return GE_EQUAL;
120 const rep_t aAbs = toRep(a) & absMask;
122 return aAbs > infRep || bAbs > infRep;
comparetf2.c 55 const rep_t aAbs = aInt & absMask;
59 if (aAbs > infRep || bAbs > infRep) return LE_UNORDERED;
62 if ((aAbs | bAbs) == 0) return LE_EQUAL;
98 const rep_t aAbs = aInt & absMask;
101 if (aAbs > infRep || bAbs > infRep) return GE_UNORDERED;
102 if ((aAbs | bAbs) == 0) return GE_EQUAL;
115 const rep_t aAbs = toRep(a) & absMask;
117 return aAbs > infRep || bAbs > infRep;
divdf3.c 38 const rep_t aAbs = toRep(a) & absMask;
42 if (aAbs > infRep) return fromRep(toRep(a) | quietBit);
46 if (aAbs == infRep) {
50 else return fromRep(aAbs | quotientSign);
56 if (!aAbs) {
68 if (aAbs < implicitBit) scale += normalize(&aSignificand);
divsf3.c 38 const rep_t aAbs = toRep(a) & absMask;
42 if (aAbs > infRep) return fromRep(toRep(a) | quietBit);
46 if (aAbs == infRep) {
50 else return fromRep(aAbs | quotientSign);
56 if (!aAbs) {
68 if (aAbs < implicitBit) scale += normalize(&aSignificand);
divtf3.c 36 const rep_t aAbs = toRep(a) & absMask;
40 if (aAbs > infRep) return fromRep(toRep(a) | quietBit);
44 if (aAbs == infRep) {
48 else return fromRep(aAbs | quotientSign);
54 if (!aAbs) {
66 if (aAbs < implicitBit) scale += normalize(&aSignificand);

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