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Searched
refs:aAbs
(Results
1 - 8
of
8
) sorted by null
/external/compiler-rt/lib/builtins/
floatditf.c
30
du_int
aAbs
= (du_int)a;
33
aAbs
= ~(du_int)a + 1U;
37
const int exponent = (aWidth - 1) - __builtin_clzll(
aAbs
);
42
result = (rep_t)
aAbs
<< shift ^ implicitBit;
floatsitf.c
30
unsigned
aAbs
= (unsigned)a;
33
aAbs
= ~(unsigned)a + 1U;
37
const int exponent = (aWidth - 1) - __builtin_clz(
aAbs
);
42
result = (rep_t)
aAbs
<< shift ^ implicitBit;
comparedf2.c
55
const rep_t
aAbs
= aInt & absMask;
59
if (
aAbs
> infRep || bAbs > infRep) return LE_UNORDERED;
62
if ((
aAbs
| bAbs) == 0) return LE_EQUAL;
100
const rep_t
aAbs
= aInt & absMask;
103
if (
aAbs
> infRep || bAbs > infRep) return GE_UNORDERED;
104
if ((
aAbs
| bAbs) == 0) return GE_EQUAL;
120
const rep_t
aAbs
= toRep(a) & absMask;
122
return
aAbs
> infRep || bAbs > infRep;
comparesf2.c
55
const rep_t
aAbs
= aInt & absMask;
59
if (
aAbs
> infRep || bAbs > infRep) return LE_UNORDERED;
62
if ((
aAbs
| bAbs) == 0) return LE_EQUAL;
100
const rep_t
aAbs
= aInt & absMask;
103
if (
aAbs
> infRep || bAbs > infRep) return GE_UNORDERED;
104
if ((
aAbs
| bAbs) == 0) return GE_EQUAL;
120
const rep_t
aAbs
= toRep(a) & absMask;
122
return
aAbs
> infRep || bAbs > infRep;
comparetf2.c
55
const rep_t
aAbs
= aInt & absMask;
59
if (
aAbs
> infRep || bAbs > infRep) return LE_UNORDERED;
62
if ((
aAbs
| bAbs) == 0) return LE_EQUAL;
98
const rep_t
aAbs
= aInt & absMask;
101
if (
aAbs
> infRep || bAbs > infRep) return GE_UNORDERED;
102
if ((
aAbs
| bAbs) == 0) return GE_EQUAL;
115
const rep_t
aAbs
= toRep(a) & absMask;
117
return
aAbs
> infRep || bAbs > infRep;
divdf3.c
38
const rep_t
aAbs
= toRep(a) & absMask;
42
if (
aAbs
> infRep) return fromRep(toRep(a) | quietBit);
46
if (
aAbs
== infRep) {
50
else return fromRep(
aAbs
| quotientSign);
56
if (!
aAbs
) {
68
if (
aAbs
< implicitBit) scale += normalize(&aSignificand);
divsf3.c
38
const rep_t
aAbs
= toRep(a) & absMask;
42
if (
aAbs
> infRep) return fromRep(toRep(a) | quietBit);
46
if (
aAbs
== infRep) {
50
else return fromRep(
aAbs
| quotientSign);
56
if (!
aAbs
) {
68
if (
aAbs
< implicitBit) scale += normalize(&aSignificand);
divtf3.c
36
const rep_t
aAbs
= toRep(a) & absMask;
40
if (
aAbs
> infRep) return fromRep(toRep(a) | quietBit);
44
if (
aAbs
== infRep) {
48
else return fromRep(
aAbs
| quotientSign);
54
if (!
aAbs
) {
66
if (
aAbs
< implicitBit) scale += normalize(&aSignificand);
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