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    Searched refs:addFlatVarying (Results 1 - 3 of 3) sorted by null

  /external/skia/src/gpu/glsl/
GrGLSLVarying.h 105 SkASSERT(GrSLTypeIsFloatType(varying->type())); // Integers must use addFlatVarying.
110 * addFlatVarying sets up a varying whose value is constant across every fragment. The graphics
115 void addFlatVarying(const char* name,
GrGLSLVarying.cpp 25 this->addFlatVarying(input->fName, &v, precision);
  /external/skia/src/gpu/batches/
GrPLSPathRenderer.cpp 330 varyingHandler->addFlatVarying("windings", &windings, kLow_GrSLPrecision);
515 varyingHandler->addFlatVarying("windings", &windings, kLow_GrSLPrecision);
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