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    Searched refs:addToAtlas (Results 1 - 8 of 8) sorted by null

  /external/skia/src/gpu/text/
GrBatchFontCache.h 159 bool addToAtlas(GrBatchTextStrike* strike, GrBatchAtlas::AtlasID* id,
164 return this->getAtlas(format)->addToAtlas(id, target, width, height, image, loc);
GrBatchFontCache.cpp 105 // clear out any empty strikes. We will preserve the strike whose call to addToAtlas
234 bool success = fBatchFontCache->addToAtlas(this, &glyph->fID, target, expectedMaskFormat,
  /external/skia/src/gpu/
GrLayerAtlas.h 23 // the atlas needs space on the texture (i.e., in response to an addToAtlas call), it
108 Plot* addToAtlas(ClientPlotUsage*, int width, int height, SkIPoint16* loc);
GrLayerAtlas.cpp 130 GrLayerAtlas::Plot* GrLayerAtlas::addToAtlas(ClientPlotUsage* usage,
GrBatchAtlas.h 52 // with the currentToken from the batch target, otherwise the next call to addToAtlas might
54 bool addToAtlas(AtlasID*, GrDrawBatch::Target*, int width, int height, const void* image,
GrBatchAtlas.cpp 197 bool GrBatchAtlas::addToAtlas(AtlasID* id, GrDrawBatch::Target* batchTarget,
GrLayerCache.cpp 212 GrLayerAtlas::Plot* plot = fAtlas->addToAtlas(&pictInfo->fPlotUsage,
215 // addToAtlas can allocate the backing texture
  /external/skia/src/gpu/batches/
GrAADistanceFieldPathRenderer.cpp 404 bool success = atlas->addToAtlas(&id, target, width, height, dfStorage.get(),
410 SkDEBUGCODE(success =) atlas->addToAtlas(&id, target, width, height,

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