HomeSort by relevance Sort by last modified time
    Searched refs:addUniform (Results 1 - 25 of 57) sorted by null

1 2 3

  /external/deqp/external/vulkancts/modules/vulkan/ubo/
vktUniformBlockTests.cpp 49 block.addUniform(Uniform("var", type, 0));
81 block.addUniform(Uniform("s", VarType(&typeS), 0));
106 block.addUniform(Uniform("u", VarType(glu::TYPE_UINT, PRECISION_LOW)));
107 block.addUniform(Uniform("s", VarType(VarType(&typeS), 3)));
108 block.addUniform(Uniform("v", VarType(glu::TYPE_FLOAT_VEC4, PRECISION_MEDIUM)));
137 block.addUniform(Uniform("s", VarType(&typeS), 0));
138 block.addUniform(Uniform("v", VarType(glu::TYPE_FLOAT_VEC2, PRECISION_LOW), UNUSED_BOTH));
139 block.addUniform(Uniform("t", VarType(&typeT), 0));
140 block.addUniform(Uniform("u", VarType(glu::TYPE_UINT, PRECISION_HIGH), 0));
169 block.addUniform(Uniform("s", VarType(&typeS), 0))
    [all...]
  /external/deqp/modules/gles3/functional/
es3fUniformBlockTests.cpp 64 block.addUniform(Uniform("var", type, 0));
102 block.addUniform(Uniform("s", VarType(&typeS), 0));
135 block.addUniform(Uniform("u", VarType(glu::TYPE_UINT, PRECISION_LOW)));
136 block.addUniform(Uniform("s", VarType(VarType(&typeS), 3)));
137 block.addUniform(Uniform("v", VarType(glu::TYPE_FLOAT_VEC4, PRECISION_MEDIUM)));
174 block.addUniform(Uniform("s", VarType(&typeS), 0));
175 block.addUniform(Uniform("v", VarType(glu::TYPE_FLOAT_VEC2, PRECISION_LOW), UNUSED_BOTH));
176 block.addUniform(Uniform("t", VarType(&typeT), 0));
177 block.addUniform(Uniform("u", VarType(glu::TYPE_UINT, PRECISION_HIGH), 0));
214 block.addUniform(Uniform("s", VarType(&typeS), 0))
    [all...]
  /external/skia/src/gpu/glsl/
GrGLSLPrimitiveProcessor.cpp 43 *colorUniform = uniformHandler->addUniform(kFragment_GrShaderFlag,
GrGLSLUniformHandler.h 28 UniformHandle addUniform(uint32_t visibility,
GrGLSLXferProcessor.cpp 39 fDstTopLeftUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
44 fDstScaleUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
GrGLSLGeometryProcessor.cpp 56 uniformHandler->addUniform(kVertex_GrShaderFlag,
145 *viewMatrixUniform = uniformHandler->addUniform(kVertex_GrShaderFlag,
  /frameworks/base/libs/hwui/
Program.cpp 77 transform = addUniform("transform");
78 projection = addUniform("projection");
117 int Program::addUniform(const char* name) {
128 return addUniform(name);
  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderStructTests.cpp     [all...]
vktShaderRender.hpp 385 void addUniform (deUint32 bindingLocation,
388 void addUniform (deUint32 bindingLocation,
529 void ShaderRenderCaseInstance::addUniform (deUint32 bindingLocation, vk::VkDescriptorType descriptorType, const T& data)
531 addUniform(bindingLocation, descriptorType, sizeof(T), &data);
  /external/deqp/modules/gles31/functional/
es31fUniformBlockTests.cpp 66 block.addUniform(Uniform("var", type, 0));
104 block.addUniform(Uniform("u", VarType(glu::TYPE_INT, PRECISION_MEDIUM)));
105 block.addUniform(Uniform("s", VarType(VarType(VarType(&typeS), 3), 2)));
106 block.addUniform(Uniform("v", VarType(glu::TYPE_FLOAT_VEC2, PRECISION_MEDIUM)));
  /external/skia/src/effects/
SkMagnifierImageFilter.cpp 119 fOffsetVar = uniformHandler->addUniform(kFragment_GrShaderFlag,
122 fInvZoomVar = uniformHandler->addUniform(kFragment_GrShaderFlag,
125 fInvInsetVar = uniformHandler->addUniform(kFragment_GrShaderFlag,
128 fBoundsVar = uniformHandler->addUniform(kFragment_GrShaderFlag,
SkArithmeticMode_gpu.cpp 54 fKUni = args.fUniformHandler->addUniform(kFragment_GrShaderFlag,
205 fKUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
SkColorCubeFilter.cpp 241 fColorCubeSizeUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
245 fColorCubeInvSizeUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
SkPixelXorXfermode.cpp 179 fOpColorUni = args.fUniformHandler->addUniform(kFragment_GrShaderFlag,
282 fOpColorUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
SkLightingImageFilter.cpp     [all...]
  /external/skia/src/gpu/effects/
GrMatrixConvolutionEffect.cpp 43 fImageIncrementUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
50 fKernelOffsetUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
53 fGainUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
55 fBiasUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
GrBicubicEffect.cpp 51 fCoefficientsUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
54 fImageIncrementUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
GrConvolutionEffect.cpp 38 fImageIncrementUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
42 fBoundsUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
GrOvalEffect.cpp 118 fCircleUniform = args.fUniformHandler->addUniform(kFragment_GrShaderFlag,
289 fEllipseUniform = args.fUniformHandler->addUniform(kFragment_GrShaderFlag,
299 fScaleUniform = args.fUniformHandler->addUniform(
GrConstColorProcessor.cpp 22 fColorUniform = args.fUniformHandler->addUniform(kFragment_GrShaderFlag,
GrRRectEffect.cpp 159 fInnerRectUniform = uniformHandler->addUniform(kFragment_GrShaderFlag,
164 fRadiusPlusHalfUniform = uniformHandler->addUniform(kFragment_GrShaderFlag,
511 fInnerRectUniform = uniformHandler->addUniform(kFragment_GrShaderFlag,
538 fScaleUniform = uniformHandler->addUniform(kFragment_GrShaderFlag,
547 fInvRadiiSqdUniform = uniformHandler->addUniform(kFragment_GrShaderFlag,
562 fInvRadiiSqdUniform = uniformHandler->addUniform(kFragment_GrShaderFlag,
    [all...]
  /external/skia/src/core/
SkLightingShader.cpp 188 fLightDirUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
193 fLightColorUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
198 fAmbientColorUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
203 fXformUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
SkColorMatrixFilterRowMajor255.cpp 260 fMatrixHandle = uniformHandler->addUniform(kFragment_GrShaderFlag,
263 fVectorHandle = uniformHandler->addUniform(kFragment_GrShaderFlag,
  /external/skia/src/gpu/
GrPathProcessor.cpp 43 fColorUniform = args.fUniformHandler->addUniform(kFragment_GrShaderFlag,
  /external/skia/src/effects/gradients/
SkGradientShader.cpp     [all...]

Completed in 562 milliseconds

1 2 3