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Searched
refs:allocTextures
(Results
1 - 2
of
2
) sorted by null
/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
GLClientState.cpp
67
m_tex.
allocTextures
= 0;
355
if (m_tex.numTextures == m_tex.
allocTextures
) {
359
if (MAX_TEXTURES - m_tex.
allocTextures
>= m_tex.
allocTextures
) {
360
newAlloc = MAX(4, 2 * m_tex.
allocTextures
);
362
if (m_tex.
allocTextures
== MAX_TEXTURES) {
375
m_tex.
allocTextures
= newAlloc;
GLClientState.h
331
GLuint
allocTextures
;
Completed in 94 milliseconds