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    Searched refs:allocatePyramidPacked (Results 1 - 6 of 6) sorted by null

  /development/perftests/panorama/feature_mos/src/mosaic/
Pyramid.h 40 static PyramidShort *allocatePyramidPacked(real width, real height, real levels, real border = 0);
Blend.cpp 61 m_pFrameYPyr = PyramidShort::allocatePyramidPacked(m_wb.nlevs, (unsigned short) width, (unsigned short) height, BORDER);
62 m_pFrameUPyr = PyramidShort::allocatePyramidPacked(m_wb.nlevsC, (unsigned short) (width), (unsigned short) (height), BORDER);
63 m_pFrameVPyr = PyramidShort::allocatePyramidPacked(m_wb.nlevsC, (unsigned short) (width), (unsigned short) (height), BORDER);
368 m_pMosaicYPyr = PyramidShort::allocatePyramidPacked(m_wb.nlevs,(unsigned short)rect.Width(),(unsigned short)rect.Height(),BORDER);
369 m_pMosaicUPyr = PyramidShort::allocatePyramidPacked(m_wb.nlevsC,(unsigned short)rect.Width(),(unsigned short)rect.Height(),BORDER);
370 m_pMosaicVPyr = PyramidShort::allocatePyramidPacked(m_wb.nlevsC,(unsigned short)rect.Width(),(unsigned short)rect.Height(),BORDER);
    [all...]
Pyramid.cpp 27 PyramidShort *PyramidShort::allocatePyramidPacked(real levels,
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic/
Pyramid.h 40 static PyramidShort *allocatePyramidPacked(real width, real height, real levels, real border = 0);
Blend.cpp 64 m_pFrameYPyr = PyramidShort::allocatePyramidPacked(m_wb.nlevs, (unsigned short) width, (unsigned short) height, BORDER);
65 m_pFrameUPyr = PyramidShort::allocatePyramidPacked(m_wb.nlevsC, (unsigned short) (width), (unsigned short) (height), BORDER);
66 m_pFrameVPyr = PyramidShort::allocatePyramidPacked(m_wb.nlevsC, (unsigned short) (width), (unsigned short) (height), BORDER);
382 m_pMosaicYPyr = PyramidShort::allocatePyramidPacked(m_wb.nlevs,(unsigned short)rect.Width(),(unsigned short)rect.Height(),BORDER);
383 m_pMosaicUPyr = PyramidShort::allocatePyramidPacked(m_wb.nlevsC,(unsigned short)rect.Width(),(unsigned short)rect.Height(),BORDER);
384 m_pMosaicVPyr = PyramidShort::allocatePyramidPacked(m_wb.nlevsC,(unsigned short)rect.Width(),(unsigned short)rect.Height(),BORDER);
    [all...]
Pyramid.cpp 27 PyramidShort *PyramidShort::allocatePyramidPacked(real levels,

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