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    Searched refs:angVel (Results 1 - 7 of 7) sorted by null

  /external/libgdx/extensions/gdx-bullet/jni/swig-src/linearmath/com/badlogic/gdx/physics/bullet/linearmath/
btTransformUtil.java 60 public static void integrateTransform(Matrix4 curTrans, Vector3 linvel, Vector3 angvel, float timeStep, Matrix4 predictedTransform) {
61 LinearMathJNI.btTransformUtil_integrateTransform(curTrans, linvel, angvel, timeStep, predictedTransform);
64 public static void calculateVelocityQuaternion(Vector3 pos0, Vector3 pos1, Quaternion orn0, Quaternion orn1, float timeStep, Vector3 linVel, Vector3 angVel) {
65 LinearMathJNI.btTransformUtil_calculateVelocityQuaternion(pos0, pos1, orn0, orn1, timeStep, linVel, angVel);
72 public static void calculateVelocity(Matrix4 transform0, Matrix4 transform1, float timeStep, Vector3 linVel, Vector3 angVel) {
73 LinearMathJNI.btTransformUtil_calculateVelocity(transform0, transform1, timeStep, linVel, angVel);
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/ConstraintSolver/
btSolverBody.h 154 SIMD_FORCE_INLINE void getAngularVelocity(btVector3& angVel) const
157 angVel =m_angularVelocity+m_deltaAngularVelocity;
159 angVel.setValue(0,0,0);
248 SIMD_FORCE_INLINE void internalGetAngularVelocity(btVector3& angVel) const
250 angVel = m_angularVelocity+m_deltaAngularVelocity;
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/LinearMath/
btTransformUtil.h 43 static void integrateTransform(const btTransform& curTrans,const btVector3& linvel,const btVector3& angvel,btScalar timeStep,btTransform& predictedTransform)
49 predictedOrn += (angvel * predictedOrn) * (timeStep * btScalar(0.5));
56 btScalar fAngle = angvel.length();
66 axis = angvel*( btScalar(0.5)*timeStep-(timeStep*timeStep*timeStep)*(btScalar(0.020833333333))*fAngle*fAngle );
71 axis = angvel*( btSin(btScalar(0.5)*fAngle*timeStep)/fAngle );
82 static void calculateVelocityQuaternion(const btVector3& pos0,const btVector3& pos1,const btQuaternion& orn0,const btQuaternion& orn1,btScalar timeStep,btVector3& linVel,btVector3& angVel)
90 angVel = axis * angle / timeStep;
93 angVel.setValue(0,0,0);
112 static void calculateVelocity(const btTransform& transform0,const btTransform& transform1,btScalar timeStep,btVector3& linVel,btVector3& angVel)
118 angVel = axis * angle / timeStep
    [all...]
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionDispatch/
btGhostObject.cpp 110 btVector3 linVel, angVel;
111 btTransformUtil::calculateVelocity (convexFromTrans, convexToTrans, 1.0, linVel, angVel);
115 castShape->calculateTemporalAabb (R, linVel, angVel, 1.0, castShapeAabbMin, castShapeAabbMax);
btCollisionWorld.cpp     [all...]
  /external/libgdx/extensions/gdx-bullet/jni/swig-src/dynamics/com/badlogic/gdx/physics/bullet/dynamics/
btSolverBody.java 186 public void getAngularVelocity(Vector3 angVel) {
187 DynamicsJNI.btSolverBody_getAngularVelocity(swigCPtr, this, angVel);
230 public void internalGetAngularVelocity(Vector3 angVel) {
231 DynamicsJNI.btSolverBody_internalGetAngularVelocity(swigCPtr, this, angVel);
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Dynamics/
btRigidBody.cpp 117 btVector3 linVel,angVel;
402 btScalar angvel = m_angularVelocity.length(); local
403 if (angvel*step > MAX_ANGVEL)
405 m_angularVelocity *= (MAX_ANGVEL/step) /angvel;

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