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  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/joints/
MotorJointDef.java 51 float angleA = bodyA.getAngle();
53 angularOffset = angleB - angleA;
  /external/neven/Embedded/common/src/b_TensorEm/
Int16Mat2D.h 78 struct bts_Int16Mat2D bts_Int16Mat2D_createRotation( phase16 angleA );
81 struct bts_Int16Mat2D bts_Int16Mat2D_createRigid( phase16 angleA, struct flt16 scaleA );
Flt16Mat2D.h 100 struct bts_Flt16Mat2D bts_Flt16Mat2D_createRotation( phase16 angleA );
106 struct bts_Flt16Mat2D bts_Flt16Mat2D_createRigid( phase16 angleA, int32 scaleA, int32 scaleBbpA );
Int16Mat2D.c 89 struct bts_Int16Mat2D bts_Int16Mat2D_createRotation( phase16 angleA )
91 int16 cL = bbs_cos16( angleA );
92 int16 sL = bbs_sin16( angleA );
104 struct bts_Int16Mat2D bts_Int16Mat2D_createRigid( phase16 angleA, struct flt16 scaleA )
106 struct bts_Int16Mat2D matL = bts_Int16Mat2D_createRotation( angleA );
Flt16Alt2D.h 104 struct bts_Flt16Alt2D bts_Flt16Alt2D_createRotation( phase16 angleA,
113 struct bts_Flt16Alt2D bts_Flt16Alt2D_createRigid( phase16 angleA,
Flt16Alt2D.c 153 struct bts_Flt16Alt2D bts_Flt16Alt2D_createRotation( phase16 angleA,
157 altL.matE = bts_Flt16Mat2D_createRotation( angleA );
176 struct bts_Flt16Alt2D bts_Flt16Alt2D_createRigid( phase16 angleA,
182 altL.matE = bts_Flt16Mat2D_createRigid( angleA, scaleA, scaleBbpA );
Flt16Mat2D.c 190 struct bts_Flt16Mat2D bts_Flt16Mat2D_createRotation( phase16 angleA )
192 int16 cL = bbs_cos16( angleA );
193 int16 sL = bbs_sin16( angleA );
214 struct bts_Flt16Mat2D bts_Flt16Mat2D_createRigid( phase16 angleA, int32 scaleA, int32 scaleBbpA )
216 struct bts_Flt16Mat2D matL = bts_Flt16Mat2D_createRotation( angleA );
  /packages/apps/Gallery2/src/com/android/gallery3d/filtershow/imageshow/
ImageTinyPlanet.java 100 float angleA = angleFor(dX1, dY1);
102 return (float) (((angleB - angleA) % 360) * Math.PI / 180);
ImageStraighten.java 173 float angleA = angleFor(dX1, dY1);
175 return (angleB - angleA) % 360;
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/Joints/
b2MotorJoint.cpp 42 float32 angleA = bodyA->GetAngle();
44 angularOffset = angleB - angleA;

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