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Searched
refs:angleA
(Results
1 - 10
of
10
) sorted by null
/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/joints/
MotorJointDef.java
51
float
angleA
= bodyA.getAngle();
53
angularOffset = angleB -
angleA
;
/external/neven/Embedded/common/src/b_TensorEm/
Int16Mat2D.h
78
struct bts_Int16Mat2D bts_Int16Mat2D_createRotation( phase16
angleA
);
81
struct bts_Int16Mat2D bts_Int16Mat2D_createRigid( phase16
angleA
, struct flt16 scaleA );
Flt16Mat2D.h
100
struct bts_Flt16Mat2D bts_Flt16Mat2D_createRotation( phase16
angleA
);
106
struct bts_Flt16Mat2D bts_Flt16Mat2D_createRigid( phase16
angleA
, int32 scaleA, int32 scaleBbpA );
Int16Mat2D.c
89
struct bts_Int16Mat2D bts_Int16Mat2D_createRotation( phase16
angleA
)
91
int16 cL = bbs_cos16(
angleA
);
92
int16 sL = bbs_sin16(
angleA
);
104
struct bts_Int16Mat2D bts_Int16Mat2D_createRigid( phase16
angleA
, struct flt16 scaleA )
106
struct bts_Int16Mat2D matL = bts_Int16Mat2D_createRotation(
angleA
);
Flt16Alt2D.h
104
struct bts_Flt16Alt2D bts_Flt16Alt2D_createRotation( phase16
angleA
,
113
struct bts_Flt16Alt2D bts_Flt16Alt2D_createRigid( phase16
angleA
,
Flt16Alt2D.c
153
struct bts_Flt16Alt2D bts_Flt16Alt2D_createRotation( phase16
angleA
,
157
altL.matE = bts_Flt16Mat2D_createRotation(
angleA
);
176
struct bts_Flt16Alt2D bts_Flt16Alt2D_createRigid( phase16
angleA
,
182
altL.matE = bts_Flt16Mat2D_createRigid(
angleA
, scaleA, scaleBbpA );
Flt16Mat2D.c
190
struct bts_Flt16Mat2D bts_Flt16Mat2D_createRotation( phase16
angleA
)
192
int16 cL = bbs_cos16(
angleA
);
193
int16 sL = bbs_sin16(
angleA
);
214
struct bts_Flt16Mat2D bts_Flt16Mat2D_createRigid( phase16
angleA
, int32 scaleA, int32 scaleBbpA )
216
struct bts_Flt16Mat2D matL = bts_Flt16Mat2D_createRotation(
angleA
);
/packages/apps/Gallery2/src/com/android/gallery3d/filtershow/imageshow/
ImageTinyPlanet.java
100
float
angleA
= angleFor(dX1, dY1);
102
return (float) (((angleB -
angleA
) % 360) * Math.PI / 180);
ImageStraighten.java
173
float
angleA
= angleFor(dX1, dY1);
175
return (angleB -
angleA
) % 360;
/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/Joints/
b2MotorJoint.cpp
42
float32
angleA
= bodyA->GetAngle();
44
angularOffset = angleB -
angleA
;
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