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    Searched refs:angularVelocity (Results 1 - 21 of 21) sorted by null

  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/particle/
ParticleGroupDef.java 34 public float angularVelocity;
58 angularVelocity = 0;
ParticleSystem.java 319 Vec2.crossToOutUnsafe(groupDef.angularVelocity, p, particleDef.velocity);
    [all...]
  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/
BodyDef.java 66 public float angularVelocity;
122 angularVelocity = 0f;
212 return angularVelocity;
218 public void setAngularVelocity(float angularVelocity) {
219 this.angularVelocity = angularVelocity;
Body.java 145 m_angularVelocity = bd.angularVelocity;
    [all...]
  /hardware/bsp/intel/peripheral/libupm/src/enc03r/
enc03r.h 103 double angularVelocity(unsigned int val);
enc03r.cxx 72 double ENC03R::angularVelocity(unsigned int val)
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/src/com/badlogic/gdx/physics/box2d/
BodyDef.java 55 public float angularVelocity = 0;
World.java 284 def.linearVelocity.y, def.angularVelocity, def.linearDamping, def.angularDamping, def.allowSleep, def.awake,
293 float linearVelocityY, float angularVelocity, float linearDamping, float angularDamping, boolean allowSleep, boolean awake,
300 bodyDef.angularVelocity = angularVelocity;
    [all...]
  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/com/badlogic/gdx/physics/box2d/
BodyDef.java 55 public float angularVelocity = 0;
World.java 131 bd.angularVelocity = def.angularVelocity;
  /hardware/bsp/intel/peripheral/libupm/examples/c++/
enc03r.cxx 66 double av = gyro->angularVelocity(val);
  /hardware/bsp/intel/peripheral/libupm/examples/java/
ENC03RSample.java 55 double av = gyro.angularVelocity(val);
  /hardware/bsp/intel/peripheral/libupm/examples/python/
enc03r.py 61 " deg/s".format(gyroVal, myAnalogGyro.angularVelocity(gyroVal)))
  /hardware/bsp/intel/peripheral/libupm/examples/javascript/
enc03r.js 50 roundNum(myGyro.angularVelocity(gyroVal), 5) + " deg/s";
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/
b2Body.cpp 30 b2Assert(b2IsValid(bd->angularVelocity));
75 m_angularVelocity = bd->angularVelocity;
531 b2Log(" bd.angularVelocity = %.15lef;\n", m_angularVelocity);
b2Body.h 60 angularVelocity = 0.0f;
87 float32 angularVelocity;
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/
com.badlogic.gdx.physics.box2d.World.cpp 166 JNIEXPORT jlong JNICALL Java_com_badlogic_gdx_physics_box2d_World_jniCreateBody(JNIEnv* env, jobject object, jlong addr, jint type, jfloat positionX, jfloat positionY, jfloat angle, jfloat linearVelocityX, jfloat linearVelocityY, jfloat angularVelocity, jfloat linearDamping, jfloat angularDamping, jboolean allowSleep, jboolean awake, jboolean fixedRotation, jboolean bullet, jboolean active, jfloat inertiaScale) {
176 bodyDef.angularVelocity = angularVelocity;
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletSoftBody/
btSoftBody.h 423 btVector3 angularVelocity(const btVector3& rpos) const
429 btVector3 angularVelocity() const
437 return(linearVelocity()+angularVelocity(rpos));
btSoftBody.cpp     [all...]
  /external/libgdx/extensions/gdx-bullet/jni/swig-src/softbody/com/badlogic/gdx/physics/bullet/softbody/
btSoftBody.java     [all...]
  /external/libgdx/extensions/gdx-bullet/jni/swig-src/softbody/
softbody_wrap.cpp     [all...]

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