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    Searched refs:applyTransform (Results 1 - 16 of 16) sorted by null

  /external/libgdx/extensions/gdx-bullet/src/com/badlogic/gdx/physics/bullet/
Bullet.java 86 public static void getShapeParts (final Node node, final boolean applyTransform, final Array<ShapePart> out, final int offset,
88 final Matrix4 transform = applyTransform ? node.localTransform : idt;
108 final boolean transformed = applyTransform && !Arrays.equals(transform.val, idt.val);
127 public static btCollisionShape obtainStaticNodeShape (final Node node, final boolean applyTransform) {
128 getShapeParts(node, applyTransform, shapePartArray, 0, shapePartPool);
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/Gimpact/
btTriangleShapeEx.h 108 void applyTransform(const btTransform& t)
162 void applyTransform(const btTransform& t)
btGImpactCollisionAlgorithm.cpp 421 ptri0.applyTransform(orgtrans0);
422 ptri1.applyTransform(orgtrans1);
  /external/clang/include/clang/ARCMigrate/
ARCMT.h 122 bool applyTransform(TransformFn trans, RewriteListener *listener = nullptr);
  /external/libgdx/extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/
btTriangleShapeEx.java 73 public void applyTransform(Matrix4 t) {
btPrimitiveTriangle.java 111 public void applyTransform(Matrix4 t) {
  /external/libgdx/gdx/src/com/badlogic/gdx/scenes/scene2d/
Group.java 53 /** Draws the group and its children. The default implementation calls {@link #applyTransform(Batch, Matrix4)} if needed, then
56 if (transform) applyTransform(batch, computeTransform());
61 /** Draws all children. {@link #applyTransform(Batch, Matrix4)} should be called before and {@link #resetTransform(Batch)}
138 if (transform) applyTransform(shapes, computeTransform());
143 /** Draws all children. {@link #applyTransform(Batch, Matrix4)} should be called before and {@link #resetTransform(Batch)}
202 protected void applyTransform (Batch batch, Matrix4 transform) {
207 /** Restores the batch transform to what it was before {@link #applyTransform(Batch, Matrix4)}. Note this causes the batch to
216 protected void applyTransform (ShapeRenderer shapes, Matrix4 transform) {
221 /** Restores the shape renderer transform to what it was before {@link #applyTransform(Batch, Matrix4)}. Note this causes the
  /external/opencv3/modules/viz/src/
shapes.cpp 137 plane.applyTransform(makeTransformToGlobal(xvec, yvec, zvec, center));
219 circle.applyTransform(makeTransformToGlobal(xvec, yvec, zvec, center));
261 circle.applyTransform(makeTransformToGlobal(xvec, yvec, zvec, center));
471 grid.applyTransform(makeTransformToGlobal(xvec, yvec, zvec, center));
711 image3d.applyTransform(pose);
853 image_widget.applyTransform(Affine3d().translate(Vec3d(0, 0, scale)));
    [all...]
widget.cpp 272 void cv::viz::Widget3D::applyTransform(const Affine3d &transform)
  /external/clang/lib/ARCMigrate/
ARCMT.cpp 367 bool err = migration.applyTransform(transforms[i]);
522 bool MigrationProcess::applyTransform(TransformFn trans,
  /external/libgdx/gdx/src/com/badlogic/gdx/scenes/scene2d/ui/
Container.java 43 applyTransform(batch, computeTransform());
719 applyTransform(shapes, computeTransform());
SplitPane.java 234 applyTransform(batch, computeTransform());
ScrollPane.java 535 applyTransform(batch, computeTransform());
    [all...]
Table.java 103 applyTransform(batch, computeTransform());
    [all...]
  /external/clang/tools/arcmt-test/
arcmt-test.cpp 187 bool err = migration.applyTransform(transforms[i], transformPrinter.get());
  /external/opencv3/modules/viz/include/opencv2/viz/
widgets.hpp 201 void applyTransform(const Affine3d &transform);
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