/external/libgdx/extensions/gdx-bullet/src/com/badlogic/gdx/physics/bullet/ |
Bullet.java | 86 public static void getShapeParts (final Node node, final boolean applyTransform, final Array<ShapePart> out, final int offset,
88 final Matrix4 transform = applyTransform ? node.localTransform : idt;
108 final boolean transformed = applyTransform && !Arrays.equals(transform.val, idt.val);
127 public static btCollisionShape obtainStaticNodeShape (final Node node, final boolean applyTransform) {
128 getShapeParts(node, applyTransform, shapePartArray, 0, shapePartPool);
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/Gimpact/ |
btTriangleShapeEx.h | 108 void applyTransform(const btTransform& t) 162 void applyTransform(const btTransform& t)
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btGImpactCollisionAlgorithm.cpp | 421 ptri0.applyTransform(orgtrans0); 422 ptri1.applyTransform(orgtrans1);
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/external/clang/include/clang/ARCMigrate/ |
ARCMT.h | 122 bool applyTransform(TransformFn trans, RewriteListener *listener = nullptr);
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/external/libgdx/extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/ |
btTriangleShapeEx.java | 73 public void applyTransform(Matrix4 t) {
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btPrimitiveTriangle.java | 111 public void applyTransform(Matrix4 t) {
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/external/libgdx/gdx/src/com/badlogic/gdx/scenes/scene2d/ |
Group.java | 53 /** Draws the group and its children. The default implementation calls {@link #applyTransform(Batch, Matrix4)} if needed, then 56 if (transform) applyTransform(batch, computeTransform()); 61 /** Draws all children. {@link #applyTransform(Batch, Matrix4)} should be called before and {@link #resetTransform(Batch)} 138 if (transform) applyTransform(shapes, computeTransform()); 143 /** Draws all children. {@link #applyTransform(Batch, Matrix4)} should be called before and {@link #resetTransform(Batch)} 202 protected void applyTransform (Batch batch, Matrix4 transform) { 207 /** Restores the batch transform to what it was before {@link #applyTransform(Batch, Matrix4)}. Note this causes the batch to 216 protected void applyTransform (ShapeRenderer shapes, Matrix4 transform) { 221 /** Restores the shape renderer transform to what it was before {@link #applyTransform(Batch, Matrix4)}. Note this causes the
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/external/opencv3/modules/viz/src/ |
shapes.cpp | 137 plane.applyTransform(makeTransformToGlobal(xvec, yvec, zvec, center)); 219 circle.applyTransform(makeTransformToGlobal(xvec, yvec, zvec, center)); 261 circle.applyTransform(makeTransformToGlobal(xvec, yvec, zvec, center)); 471 grid.applyTransform(makeTransformToGlobal(xvec, yvec, zvec, center)); 711 image3d.applyTransform(pose); 853 image_widget.applyTransform(Affine3d().translate(Vec3d(0, 0, scale))); [all...] |
widget.cpp | 272 void cv::viz::Widget3D::applyTransform(const Affine3d &transform)
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/external/clang/lib/ARCMigrate/ |
ARCMT.cpp | 367 bool err = migration.applyTransform(transforms[i]); 522 bool MigrationProcess::applyTransform(TransformFn trans,
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/external/libgdx/gdx/src/com/badlogic/gdx/scenes/scene2d/ui/ |
Container.java | 43 applyTransform(batch, computeTransform()); 719 applyTransform(shapes, computeTransform());
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SplitPane.java | 234 applyTransform(batch, computeTransform());
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ScrollPane.java | 535 applyTransform(batch, computeTransform());
[all...] |
Table.java | 103 applyTransform(batch, computeTransform());
[all...] |
/external/clang/tools/arcmt-test/ |
arcmt-test.cpp | 187 bool err = migration.applyTransform(transforms[i], transformPrinter.get());
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/external/opencv3/modules/viz/include/opencv2/viz/ |
widgets.hpp | 201 void applyTransform(const Affine3d &transform); [all...] |