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  /external/libgdx/gdx/src/com/badlogic/gdx/assets/loaders/
FileHandleResolver.java 17 package com.badlogic.gdx.assets.loaders;
19 import com.badlogic.gdx.assets.AssetManager;
AssetLoader.java 17 package com.badlogic.gdx.assets.loaders;
19 import com.badlogic.gdx.assets.AssetDescriptor;
20 import com.badlogic.gdx.assets.AssetLoaderParameters;
45 /** Returns the assets this asset requires to be loaded first. This method may be called on a thread other than the GL thread.
49 * @return other assets that the asset depends on and need to be loaded first or null if there are no dependencies. */
AsynchronousAssetLoader.java 17 package com.badlogic.gdx.assets.loaders;
19 import com.badlogic.gdx.assets.AssetLoaderParameters;
20 import com.badlogic.gdx.assets.AssetManager;
SynchronousAssetLoader.java 17 package com.badlogic.gdx.assets.loaders;
19 import com.badlogic.gdx.assets.AssetLoaderParameters;
20 import com.badlogic.gdx.assets.AssetManager;
MusicLoader.java 17 package com.badlogic.gdx.assets.loaders;
20 import com.badlogic.gdx.assets.AssetDescriptor;
21 import com.badlogic.gdx.assets.AssetLoaderParameters;
22 import com.badlogic.gdx.assets.AssetManager;
PixmapLoader.java 17 package com.badlogic.gdx.assets.loaders;
19 import com.badlogic.gdx.assets.AssetDescriptor;
20 import com.badlogic.gdx.assets.AssetLoaderParameters;
21 import com.badlogic.gdx.assets.AssetManager;
SoundLoader.java 17 package com.badlogic.gdx.assets.loaders;
20 import com.badlogic.gdx.assets.AssetDescriptor;
21 import com.badlogic.gdx.assets.AssetLoaderParameters;
22 import com.badlogic.gdx.assets.AssetManager;
  /external/libgdx/gdx/src/com/badlogic/gdx/assets/
AssetErrorListener.java 17 package com.badlogic.gdx.assets;
AssetLoaderParameters.java 17 package com.badlogic.gdx.assets;
  /external/chromium-trace/catapult/devil/devil/android/sdk/
aapt.py 32 def Dump(what, apk, assets=None):
38 assets: List of assets in apk you want to dump information for.
40 assets = assets or []
41 if isinstance(assets, basestring):
42 assets = [assets]
43 return _RunAaptCmd(['dump', what, apk] + assets).splitlines()
  /external/libgdx/gdx/src/com/badlogic/gdx/assets/loaders/resolvers/
AbsoluteFileHandleResolver.java 2 package com.badlogic.gdx.assets.loaders.resolvers;
5 import com.badlogic.gdx.assets.loaders.FileHandleResolver;
ClasspathFileHandleResolver.java 17 package com.badlogic.gdx.assets.loaders.resolvers;
20 import com.badlogic.gdx.assets.loaders.FileHandleResolver;
ExternalFileHandleResolver.java 17 package com.badlogic.gdx.assets.loaders.resolvers;
20 import com.badlogic.gdx.assets.loaders.FileHandleResolver;
InternalFileHandleResolver.java 17 package com.badlogic.gdx.assets.loaders.resolvers;
20 import com.badlogic.gdx.assets.loaders.FileHandleResolver;
LocalFileHandleResolver.java 2 package com.badlogic.gdx.assets.loaders.resolvers;
5 import com.badlogic.gdx.assets.loaders.FileHandleResolver;
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
BitmapFontAtlasRegionTest.java 5 import com.badlogic.gdx.assets.AssetManager;
6 import com.badlogic.gdx.assets.loaders.BitmapFontLoader.BitmapFontParameter;
17 private AssetManager assets; field in class:BitmapFontAtlasRegionTest
30 this.assets = new AssetManager();
35 this.assets.load(FONT_1, BitmapFont.class, params);
36 this.assets.load(FONT_2, BitmapFont.class, params);
37 this.assets.load(FONT_3, BitmapFont.class, params);
38 this.assets.finishLoading();
41 this.fonts[0] = assets.get(FONT_1);
42 this.fonts[1] = assets.get(FONT_2)
    [all...]
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/
ModelLoaderTest.java 20 import com.badlogic.gdx.assets.AssetManager;
31 AssetManager assets; field in class:ModelLoaderTest
44 assets = new AssetManager();
45 assets.load("data/g3d/cube.g3dj", Model.class);
48 // assets.getLogger().setLevel(Logger.DEBUG);
52 instance = new ModelInstance(assets.get("data/g3d/cube.g3dj", Model.class));
62 assets.unload("data/g3d/cube.g3dj");
63 assets.load("data/g3d/cube.g3dj", Model.class);
64 assets.finishLoading();
71 if (assets.update()) {
    [all...]
  /external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/
AndroidFileHandle.java 37 final private AssetManager assets; field in class:AndroidFileHandle
39 AndroidFileHandle (AssetManager assets, String fileName, FileType type) {
41 this.assets = assets;
44 AndroidFileHandle (AssetManager assets, File file, FileType type) {
46 this.assets = assets;
51 if (file.getPath().length() == 0) return new AndroidFileHandle(assets, new File(name), type);
52 return new AndroidFileHandle(assets, new File(file, name), type);
69 return new AndroidFileHandle(assets, parent, type);
    [all...]
AndroidFiles.java 35 protected final AssetManager assets; field in class:AndroidFiles
38 public AndroidFiles (AssetManager assets) {
39 this.assets = assets;
43 public AndroidFiles (AssetManager assets, String localpath) {
44 this.assets = assets;
50 FileHandle handle = new AndroidFileHandle(type == FileType.Internal ? assets : null, path, type);
57 assets.open(path).close(); // Check if file exists.
76 FileHandle handle = new AndroidFileHandle(assets, path, FileType.Internal);
    [all...]
  /external/libgdx/extensions/gdx-freetype/src/com/badlogic/gdx/graphics/g2d/freetype/
FreeTypeFontGeneratorLoader.java 19 import com.badlogic.gdx.assets.AssetDescriptor;
20 import com.badlogic.gdx.assets.AssetLoaderParameters;
21 import com.badlogic.gdx.assets.AssetManager;
22 import com.badlogic.gdx.assets.loaders.FileHandleResolver;
23 import com.badlogic.gdx.assets.loaders.SynchronousAssetLoader;
FreetypeFontLoader.java 3 import com.badlogic.gdx.assets.AssetDescriptor;
4 import com.badlogic.gdx.assets.AssetLoaderParameters;
5 import com.badlogic.gdx.assets.AssetManager;
6 import com.badlogic.gdx.assets.loaders.AsynchronousAssetLoader;
7 import com.badlogic.gdx.assets.loaders.FileHandleResolver;
  /frameworks/base/tools/aapt/
Main.h 50 const sp<AaptAssets>& assets, sp<ApkBuilder>& builder);
53 const sp<AaptAssets>& assets, const String8& pkgName,
56 extern android::status_t writeProguardFile(Bundle* bundle, const sp<AaptAssets>& assets);
57 extern android::status_t writeMainDexProguardFile(Bundle* bundle, const sp<AaptAssets>& assets);
61 extern status_t filterResources(Bundle* bundle, const sp<AaptAssets>& assets);
65 status_t writeDependencyPreReqs(Bundle* bundle, const sp<AaptAssets>& assets,
Images.h 4 // Build resource files from raw assets.
18 status_t preProcessImage(const Bundle* bundle, const sp<AaptAssets>& assets,
23 status_t postProcessImage(const Bundle* bundle, const sp<AaptAssets>& assets,
  /external/libgdx/tests/gdx-tests-android/src/com/badlogic/gdx/tests/android/
ZipFileHandleResolver.java 19 import com.badlogic.gdx.assets.loaders.FileHandleResolver;
  /external/skia/platform_tools/android/apps/canvasproof/src/main/java/org/skia/canvasproof/
CanvasProofActivity.java 39 private PictureAsset[] assets; field in class:CanvasProofActivity
66 Log.e(TAG, "SKP assets should be packaged in " +
67 ".../apps/canvasproof/src/main/assets/skps/" +
72 this.assets = new PictureAsset[resources.length];
75 this.assets[i] = new PictureAsset();
76 this.assets[i].path = path;
78 this.assets[i].ptr = CreateSkiaPicture.create(mgr.open(path));
79 if (0 == this.assets[i].ptr) {
91 this.assets[i].picture = p;
132 if (this.assets == null)
    [all...]

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