/external/libgdx/gdx/src/com/badlogic/gdx/assets/loaders/ |
FileHandleResolver.java | 17 package com.badlogic.gdx.assets.loaders;
19 import com.badlogic.gdx.assets.AssetManager;
|
AssetLoader.java | 17 package com.badlogic.gdx.assets.loaders;
19 import com.badlogic.gdx.assets.AssetDescriptor;
20 import com.badlogic.gdx.assets.AssetLoaderParameters;
45 /** Returns the assets this asset requires to be loaded first. This method may be called on a thread other than the GL thread.
49 * @return other assets that the asset depends on and need to be loaded first or null if there are no dependencies. */
|
AsynchronousAssetLoader.java | 17 package com.badlogic.gdx.assets.loaders;
19 import com.badlogic.gdx.assets.AssetLoaderParameters;
20 import com.badlogic.gdx.assets.AssetManager;
|
SynchronousAssetLoader.java | 17 package com.badlogic.gdx.assets.loaders;
19 import com.badlogic.gdx.assets.AssetLoaderParameters;
20 import com.badlogic.gdx.assets.AssetManager;
|
MusicLoader.java | 17 package com.badlogic.gdx.assets.loaders;
20 import com.badlogic.gdx.assets.AssetDescriptor;
21 import com.badlogic.gdx.assets.AssetLoaderParameters;
22 import com.badlogic.gdx.assets.AssetManager;
|
PixmapLoader.java | 17 package com.badlogic.gdx.assets.loaders;
19 import com.badlogic.gdx.assets.AssetDescriptor;
20 import com.badlogic.gdx.assets.AssetLoaderParameters;
21 import com.badlogic.gdx.assets.AssetManager;
|
SoundLoader.java | 17 package com.badlogic.gdx.assets.loaders;
20 import com.badlogic.gdx.assets.AssetDescriptor;
21 import com.badlogic.gdx.assets.AssetLoaderParameters;
22 import com.badlogic.gdx.assets.AssetManager;
|
/external/libgdx/gdx/src/com/badlogic/gdx/assets/ |
AssetErrorListener.java | 17 package com.badlogic.gdx.assets;
|
AssetLoaderParameters.java | 17 package com.badlogic.gdx.assets;
|
/external/chromium-trace/catapult/devil/devil/android/sdk/ |
aapt.py | 32 def Dump(what, apk, assets=None): 38 assets: List of assets in apk you want to dump information for. 40 assets = assets or [] 41 if isinstance(assets, basestring): 42 assets = [assets] 43 return _RunAaptCmd(['dump', what, apk] + assets).splitlines()
|
/external/libgdx/gdx/src/com/badlogic/gdx/assets/loaders/resolvers/ |
AbsoluteFileHandleResolver.java | 2 package com.badlogic.gdx.assets.loaders.resolvers; 5 import com.badlogic.gdx.assets.loaders.FileHandleResolver;
|
ClasspathFileHandleResolver.java | 17 package com.badlogic.gdx.assets.loaders.resolvers; 20 import com.badlogic.gdx.assets.loaders.FileHandleResolver;
|
ExternalFileHandleResolver.java | 17 package com.badlogic.gdx.assets.loaders.resolvers;
20 import com.badlogic.gdx.assets.loaders.FileHandleResolver;
|
InternalFileHandleResolver.java | 17 package com.badlogic.gdx.assets.loaders.resolvers;
20 import com.badlogic.gdx.assets.loaders.FileHandleResolver;
|
LocalFileHandleResolver.java | 2 package com.badlogic.gdx.assets.loaders.resolvers; 5 import com.badlogic.gdx.assets.loaders.FileHandleResolver;
|
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/ |
BitmapFontAtlasRegionTest.java | 5 import com.badlogic.gdx.assets.AssetManager; 6 import com.badlogic.gdx.assets.loaders.BitmapFontLoader.BitmapFontParameter; 17 private AssetManager assets; field in class:BitmapFontAtlasRegionTest 30 this.assets = new AssetManager(); 35 this.assets.load(FONT_1, BitmapFont.class, params); 36 this.assets.load(FONT_2, BitmapFont.class, params); 37 this.assets.load(FONT_3, BitmapFont.class, params); 38 this.assets.finishLoading(); 41 this.fonts[0] = assets.get(FONT_1); 42 this.fonts[1] = assets.get(FONT_2) [all...] |
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/ |
ModelLoaderTest.java | 20 import com.badlogic.gdx.assets.AssetManager;
31 AssetManager assets;
field in class:ModelLoaderTest 44 assets = new AssetManager();
45 assets.load("data/g3d/cube.g3dj", Model.class);
48 // assets.getLogger().setLevel(Logger.DEBUG);
52 instance = new ModelInstance(assets.get("data/g3d/cube.g3dj", Model.class));
62 assets.unload("data/g3d/cube.g3dj");
63 assets.load("data/g3d/cube.g3dj", Model.class);
64 assets.finishLoading();
71 if (assets.update()) { [all...] |
/external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/ |
AndroidFileHandle.java | 37 final private AssetManager assets;
field in class:AndroidFileHandle 39 AndroidFileHandle (AssetManager assets, String fileName, FileType type) {
41 this.assets = assets;
44 AndroidFileHandle (AssetManager assets, File file, FileType type) {
46 this.assets = assets;
51 if (file.getPath().length() == 0) return new AndroidFileHandle(assets, new File(name), type);
52 return new AndroidFileHandle(assets, new File(file, name), type);
69 return new AndroidFileHandle(assets, parent, type); [all...] |
AndroidFiles.java | 35 protected final AssetManager assets;
field in class:AndroidFiles 38 public AndroidFiles (AssetManager assets) {
39 this.assets = assets;
43 public AndroidFiles (AssetManager assets, String localpath) {
44 this.assets = assets;
50 FileHandle handle = new AndroidFileHandle(type == FileType.Internal ? assets : null, path, type);
57 assets.open(path).close(); // Check if file exists.
76 FileHandle handle = new AndroidFileHandle(assets, path, FileType.Internal); [all...] |
/external/libgdx/extensions/gdx-freetype/src/com/badlogic/gdx/graphics/g2d/freetype/ |
FreeTypeFontGeneratorLoader.java | 19 import com.badlogic.gdx.assets.AssetDescriptor; 20 import com.badlogic.gdx.assets.AssetLoaderParameters; 21 import com.badlogic.gdx.assets.AssetManager; 22 import com.badlogic.gdx.assets.loaders.FileHandleResolver; 23 import com.badlogic.gdx.assets.loaders.SynchronousAssetLoader;
|
FreetypeFontLoader.java | 3 import com.badlogic.gdx.assets.AssetDescriptor; 4 import com.badlogic.gdx.assets.AssetLoaderParameters; 5 import com.badlogic.gdx.assets.AssetManager; 6 import com.badlogic.gdx.assets.loaders.AsynchronousAssetLoader; 7 import com.badlogic.gdx.assets.loaders.FileHandleResolver;
|
/frameworks/base/tools/aapt/ |
Main.h | 50 const sp<AaptAssets>& assets, sp<ApkBuilder>& builder); 53 const sp<AaptAssets>& assets, const String8& pkgName, 56 extern android::status_t writeProguardFile(Bundle* bundle, const sp<AaptAssets>& assets); 57 extern android::status_t writeMainDexProguardFile(Bundle* bundle, const sp<AaptAssets>& assets); 61 extern status_t filterResources(Bundle* bundle, const sp<AaptAssets>& assets); 65 status_t writeDependencyPreReqs(Bundle* bundle, const sp<AaptAssets>& assets,
|
Images.h | 4 // Build resource files from raw assets. 18 status_t preProcessImage(const Bundle* bundle, const sp<AaptAssets>& assets, 23 status_t postProcessImage(const Bundle* bundle, const sp<AaptAssets>& assets,
|
/external/libgdx/tests/gdx-tests-android/src/com/badlogic/gdx/tests/android/ |
ZipFileHandleResolver.java | 19 import com.badlogic.gdx.assets.loaders.FileHandleResolver;
|
/external/skia/platform_tools/android/apps/canvasproof/src/main/java/org/skia/canvasproof/ |
CanvasProofActivity.java | 39 private PictureAsset[] assets; field in class:CanvasProofActivity 66 Log.e(TAG, "SKP assets should be packaged in " + 67 ".../apps/canvasproof/src/main/assets/skps/" + 72 this.assets = new PictureAsset[resources.length]; 75 this.assets[i] = new PictureAsset(); 76 this.assets[i].path = path; 78 this.assets[i].ptr = CreateSkiaPicture.create(mgr.open(path)); 79 if (0 == this.assets[i].ptr) { 91 this.assets[i].picture = p; 132 if (this.assets == null) [all...] |