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Searched
refs:boolVector4
(Results
1 - 6
of
6
) sorted by null
/external/deqp/modules/gles2/functional/
es2fBooleanStateQueryTests.cpp
164
StateQueryMemoryWriteGuard<GLboolean[4]>
boolVector4
;
165
glGetBooleanv(name,
boolVector4
);
167
if (!
boolVector4
.verifyValidity(testCtx))
178
if (
boolVector4
[0] != referenceAsGLBoolean[0] ||
179
boolVector4
[1] != referenceAsGLBoolean[1] ||
180
boolVector4
[2] != referenceAsGLBoolean[2] ||
181
boolVector4
[3] != referenceAsGLBoolean[3])
245
StateQueryMemoryWriteGuard<GLint[4]>
boolVector4
;
246
glGetIntegerv(name,
boolVector4
);
248
if (!
boolVector4
.verifyValidity(testCtx)
[
all
...]
es2fFloatStateQueryTests.cpp
195
StateQueryMemoryWriteGuard<GLboolean[4]>
boolVector4
;
196
glGetBooleanv(name,
boolVector4
);
198
if (!
boolVector4
.verifyValidity(testCtx))
201
if (
boolVector4
[0] != referenceAsGLBoolean[0] ||
202
boolVector4
[1] != referenceAsGLBoolean[1] ||
203
boolVector4
[2] != referenceAsGLBoolean[2] ||
204
boolVector4
[3] != referenceAsGLBoolean[3])
[
all
...]
es2fIntegerStateQueryTests.cpp
150
StateQueryMemoryWriteGuard<GLboolean[4]>
boolVector4
;
151
glGetBooleanv(name,
boolVector4
);
153
if (!
boolVector4
.verifyValidity(testCtx))
164
if ((enableRef0 && (
boolVector4
[0] != referenceAsGLBoolean[0])) ||
165
(enableRef1 && (
boolVector4
[1] != referenceAsGLBoolean[1])) ||
166
(enableRef2 && (
boolVector4
[2] != referenceAsGLBoolean[2])) ||
167
(enableRef3 && (
boolVector4
[3] != referenceAsGLBoolean[3])))
[
all
...]
/external/deqp/modules/gles3/functional/
es3fBooleanStateQueryTests.cpp
155
StateQueryMemoryWriteGuard<GLboolean[4]>
boolVector4
;
156
glGetBooleanv(name,
boolVector4
);
158
if (!
boolVector4
.verifyValidity(testCtx))
169
if (
boolVector4
[0] != referenceAsGLBoolean[0] ||
170
boolVector4
[1] != referenceAsGLBoolean[1] ||
171
boolVector4
[2] != referenceAsGLBoolean[2] ||
172
boolVector4
[3] != referenceAsGLBoolean[3])
225
StateQueryMemoryWriteGuard<GLint[4]>
boolVector4
;
226
glGetIntegerv(name,
boolVector4
);
228
if (!
boolVector4
.verifyValidity(testCtx)
[
all
...]
es3fFloatStateQueryTests.cpp
189
StateQueryMemoryWriteGuard<GLboolean[4]>
boolVector4
;
190
glGetBooleanv(name,
boolVector4
);
192
if (!
boolVector4
.verifyValidity(testCtx))
203
if (
boolVector4
[0] != referenceAsGLBoolean[0] ||
204
boolVector4
[1] != referenceAsGLBoolean[1] ||
205
boolVector4
[2] != referenceAsGLBoolean[2] ||
206
boolVector4
[3] != referenceAsGLBoolean[3])
[
all
...]
es3fIntegerStateQueryTests.cpp
152
StateQueryMemoryWriteGuard<GLboolean[4]>
boolVector4
;
153
glGetBooleanv(name,
boolVector4
);
155
if (!
boolVector4
.verifyValidity(testCtx))
166
if ((enableRef0 && (
boolVector4
[0] != referenceAsGLBoolean[0])) ||
167
(enableRef1 && (
boolVector4
[1] != referenceAsGLBoolean[1])) ||
168
(enableRef2 && (
boolVector4
[2] != referenceAsGLBoolean[2])) ||
169
(enableRef3 && (
boolVector4
[3] != referenceAsGLBoolean[3])))
[
all
...]
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