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    Searched refs:boolVector4 (Results 1 - 6 of 6) sorted by null

  /external/deqp/modules/gles2/functional/
es2fBooleanStateQueryTests.cpp 164 StateQueryMemoryWriteGuard<GLboolean[4]> boolVector4;
165 glGetBooleanv(name, boolVector4);
167 if (!boolVector4.verifyValidity(testCtx))
178 if (boolVector4[0] != referenceAsGLBoolean[0] ||
179 boolVector4[1] != referenceAsGLBoolean[1] ||
180 boolVector4[2] != referenceAsGLBoolean[2] ||
181 boolVector4[3] != referenceAsGLBoolean[3])
245 StateQueryMemoryWriteGuard<GLint[4]> boolVector4;
246 glGetIntegerv(name, boolVector4);
248 if (!boolVector4.verifyValidity(testCtx)
    [all...]
es2fFloatStateQueryTests.cpp 195 StateQueryMemoryWriteGuard<GLboolean[4]> boolVector4;
196 glGetBooleanv(name, boolVector4);
198 if (!boolVector4.verifyValidity(testCtx))
201 if (boolVector4[0] != referenceAsGLBoolean[0] ||
202 boolVector4[1] != referenceAsGLBoolean[1] ||
203 boolVector4[2] != referenceAsGLBoolean[2] ||
204 boolVector4[3] != referenceAsGLBoolean[3])
    [all...]
es2fIntegerStateQueryTests.cpp 150 StateQueryMemoryWriteGuard<GLboolean[4]> boolVector4;
151 glGetBooleanv(name, boolVector4);
153 if (!boolVector4.verifyValidity(testCtx))
164 if ((enableRef0 && (boolVector4[0] != referenceAsGLBoolean[0])) ||
165 (enableRef1 && (boolVector4[1] != referenceAsGLBoolean[1])) ||
166 (enableRef2 && (boolVector4[2] != referenceAsGLBoolean[2])) ||
167 (enableRef3 && (boolVector4[3] != referenceAsGLBoolean[3])))
    [all...]
  /external/deqp/modules/gles3/functional/
es3fBooleanStateQueryTests.cpp 155 StateQueryMemoryWriteGuard<GLboolean[4]> boolVector4;
156 glGetBooleanv(name, boolVector4);
158 if (!boolVector4.verifyValidity(testCtx))
169 if (boolVector4[0] != referenceAsGLBoolean[0] ||
170 boolVector4[1] != referenceAsGLBoolean[1] ||
171 boolVector4[2] != referenceAsGLBoolean[2] ||
172 boolVector4[3] != referenceAsGLBoolean[3])
225 StateQueryMemoryWriteGuard<GLint[4]> boolVector4;
226 glGetIntegerv(name, boolVector4);
228 if (!boolVector4.verifyValidity(testCtx)
    [all...]
es3fFloatStateQueryTests.cpp 189 StateQueryMemoryWriteGuard<GLboolean[4]> boolVector4;
190 glGetBooleanv(name, boolVector4);
192 if (!boolVector4.verifyValidity(testCtx))
203 if (boolVector4[0] != referenceAsGLBoolean[0] ||
204 boolVector4[1] != referenceAsGLBoolean[1] ||
205 boolVector4[2] != referenceAsGLBoolean[2] ||
206 boolVector4[3] != referenceAsGLBoolean[3])
    [all...]
es3fIntegerStateQueryTests.cpp 152 StateQueryMemoryWriteGuard<GLboolean[4]> boolVector4;
153 glGetBooleanv(name, boolVector4);
155 if (!boolVector4.verifyValidity(testCtx))
166 if ((enableRef0 && (boolVector4[0] != referenceAsGLBoolean[0])) ||
167 (enableRef1 && (boolVector4[1] != referenceAsGLBoolean[1])) ||
168 (enableRef2 && (boolVector4[2] != referenceAsGLBoolean[2])) ||
169 (enableRef3 && (boolVector4[3] != referenceAsGLBoolean[3])))
    [all...]

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