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    Searched refs:brokenShader (Results 1 - 2 of 2) sorted by null

  /external/deqp/modules/gles2/functional/
es2fShaderStateQueryTests.cpp 56 static const char* brokenShader = "broken, this should not compile!\n"
565 glShaderSource(shader, 1, &brokenShader, DE_NULL);
660 glShaderSource(shader, 1, &brokenShader, DE_NULL);
668 const GLint referenceLength = (GLint)std::string(brokenShader).length() + 1; // including the null terminator
679 const char* shaders[] = {brokenShader, brokenShader};
688 const GLint referenceLength = 2 * (GLint)std::string(brokenShader).length() + 1; // including the null terminator
700 DE_ASSERT(DE_LENGTH_OF_ARRAY(buffer) > 2 * (int)std::string(brokenShader).length());
705 const GLint referenceLength = 2 * (GLint)std::string(brokenShader).length();
978 glShaderSource(shaderVert, 1, &brokenShader, DE_NULL)
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  /external/deqp/modules/gles3/functional/
es3fShaderStateQueryTests.cpp 58 static const char* brokenShader = "#version 300 es\n"
729 glShaderSource(shader, 1, &brokenShader, DE_NULL);
822 glShaderSource(shader, 1, &brokenShader, DE_NULL);
830 const GLint referenceLength = (GLint)std::string(brokenShader).length() + 1; // including the null terminator
841 const char* shaders[] = {brokenShader, brokenShader};
850 const GLint referenceLength = 2 * (GLint)std::string(brokenShader).length() + 1; // including the null terminator
862 DE_ASSERT(DE_LENGTH_OF_ARRAY(buffer) > 2 * (int)std::string(brokenShader).length());
867 const GLint referenceLength = 2 * (GLint)std::string(brokenShader).length();
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