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Searched
refs:brokenShader
(Results
1 - 2
of
2
) sorted by null
/external/deqp/modules/gles2/functional/
es2fShaderStateQueryTests.cpp
56
static const char*
brokenShader
= "broken, this should not compile!\n"
565
glShaderSource(shader, 1, &
brokenShader
, DE_NULL);
660
glShaderSource(shader, 1, &
brokenShader
, DE_NULL);
668
const GLint referenceLength = (GLint)std::string(
brokenShader
).length() + 1; // including the null terminator
679
const char* shaders[] = {
brokenShader
,
brokenShader
};
688
const GLint referenceLength = 2 * (GLint)std::string(
brokenShader
).length() + 1; // including the null terminator
700
DE_ASSERT(DE_LENGTH_OF_ARRAY(buffer) > 2 * (int)std::string(
brokenShader
).length());
705
const GLint referenceLength = 2 * (GLint)std::string(
brokenShader
).length();
978
glShaderSource(shaderVert, 1, &
brokenShader
, DE_NULL)
[
all
...]
/external/deqp/modules/gles3/functional/
es3fShaderStateQueryTests.cpp
58
static const char*
brokenShader
= "#version 300 es\n"
729
glShaderSource(shader, 1, &
brokenShader
, DE_NULL);
822
glShaderSource(shader, 1, &
brokenShader
, DE_NULL);
830
const GLint referenceLength = (GLint)std::string(
brokenShader
).length() + 1; // including the null terminator
841
const char* shaders[] = {
brokenShader
,
brokenShader
};
850
const GLint referenceLength = 2 * (GLint)std::string(
brokenShader
).length() + 1; // including the null terminator
862
DE_ASSERT(DE_LENGTH_OF_ARRAY(buffer) > 2 * (int)std::string(
brokenShader
).length());
867
const GLint referenceLength = 2 * (GLint)std::string(
brokenShader
).length();
[
all
...]
Completed in 120 milliseconds