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Searched
refs:btBox2dBox2dCollisionAlgorithm
(Results
1 - 6
of
6
) sorted by null
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionDispatch/
btBox2dBox2dCollisionAlgorithm.h
27
class
btBox2dBox2dCollisionAlgorithm
: public btActivatingCollisionAlgorithm
33
btBox2dBox2dCollisionAlgorithm
(const btCollisionAlgorithmConstructionInfo& ci)
40
btBox2dBox2dCollisionAlgorithm
(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap);
42
virtual ~
btBox2dBox2dCollisionAlgorithm
();
57
int bbsize = sizeof(
btBox2dBox2dCollisionAlgorithm
);
59
return new(ptr)
btBox2dBox2dCollisionAlgorithm
(0,ci,body0Wrap,body1Wrap);
btBox2dBox2dCollisionAlgorithm.cpp
16
///
btBox2dBox2dCollisionAlgorithm
, with modified b2CollidePolygons routines from the Box2D library.
19
#include "
btBox2dBox2dCollisionAlgorithm
.h"
29
btBox2dBox2dCollisionAlgorithm
::
btBox2dBox2dCollisionAlgorithm
(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* obj0Wrap,const btCollisionObjectWrapper* obj1Wrap)
41
btBox2dBox2dCollisionAlgorithm
::~
btBox2dBox2dCollisionAlgorithm
()
56
void
btBox2dBox2dCollisionAlgorithm
::processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
77
btScalar
btBox2dBox2dCollisionAlgorithm
::calculateTimeOfImpact(btCollisionObject* /*body0*/,btCollisionObject* /*body1*/,const btDispatcherInfo& /*dispatchInfo*/,btManifoldResult* /*resultOut*/)
/external/libgdx/extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/
btBox2dBox2dCollisionAlgorithm.java
18
public class
btBox2dBox2dCollisionAlgorithm
extends btActivatingCollisionAlgorithm {
21
protected
btBox2dBox2dCollisionAlgorithm
(final String className, long cPtr, boolean cMemoryOwn) {
26
/** Construct a new
btBox2dBox2dCollisionAlgorithm
, normally you should not need this constructor it's intended for low-level usage. */
27
public
btBox2dBox2dCollisionAlgorithm
(long cPtr, boolean cMemoryOwn) {
28
this("
btBox2dBox2dCollisionAlgorithm
", cPtr, cMemoryOwn);
39
public static long getCPtr(
btBox2dBox2dCollisionAlgorithm
obj) {
61
public
btBox2dBox2dCollisionAlgorithm
(btCollisionAlgorithmConstructionInfo ci) {
65
public
btBox2dBox2dCollisionAlgorithm
(btPersistentManifold mf, btCollisionAlgorithmConstructionInfo ci, btCollisionObjectWrapper body0Wrap, btCollisionObjectWrapper body1Wrap) {
/external/libgdx/extensions/gdx-bullet/jni/swig/collision/
collision.i
367
#include <BulletCollision/CollisionDispatch/
btBox2dBox2dCollisionAlgorithm
.h>
369
%include "BulletCollision/CollisionDispatch/
btBox2dBox2dCollisionAlgorithm
.h"
/external/libgdx/extensions/gdx-bullet/jni/swig-src/collision/
classes.i
68
SPECIFY_CLASS(
btBox2dBox2dCollisionAlgorithm
, com.badlogic.gdx.physics.bullet.collision)
collision_wrap.cpp
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