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    Searched refs:btEmptyAlgorithm (Results 1 - 6 of 6) sorted by null

  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionDispatch/
btEmptyCollisionAlgorithm.cpp 20 btEmptyAlgorithm::btEmptyAlgorithm(const btCollisionAlgorithmConstructionInfo& ci)
25 void btEmptyAlgorithm::processCollision (const btCollisionObjectWrapper* ,const btCollisionObjectWrapper* ,const btDispatcherInfo& ,btManifoldResult* )
29 btScalar btEmptyAlgorithm::calculateTimeOfImpact(btCollisionObject* ,btCollisionObject* ,const btDispatcherInfo& ,btManifoldResult* )
btEmptyCollisionAlgorithm.h 25 ///The dispatcher can dispatch a persistent btEmptyAlgorithm to avoid a search every frame.
26 class btEmptyAlgorithm : public btCollisionAlgorithm
31 btEmptyAlgorithm(const btCollisionAlgorithmConstructionInfo& ci);
47 void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btEmptyAlgorithm));
48 return new(mem) btEmptyAlgorithm(ci);
btDefaultCollisionConfiguration.cpp 75 mem = btAlignedAlloc(sizeof(btEmptyAlgorithm::CreateFunc),16);
76 m_emptyCreateFunc = new(mem) btEmptyAlgorithm::CreateFunc;
  /external/libgdx/extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/
btEmptyAlgorithm.java 18 public class btEmptyAlgorithm extends btCollisionAlgorithm {
21 protected btEmptyAlgorithm(final String className, long cPtr, boolean cMemoryOwn) {
26 /** Construct a new btEmptyAlgorithm, normally you should not need this constructor it's intended for low-level usage. */
27 public btEmptyAlgorithm(long cPtr, boolean cMemoryOwn) {
28 this("btEmptyAlgorithm", cPtr, cMemoryOwn);
39 public static long getCPtr(btEmptyAlgorithm obj) {
61 public btEmptyAlgorithm(btCollisionAlgorithmConstructionInfo ci) {
CollisionJNI.java     [all...]
  /external/libgdx/extensions/gdx-bullet/jni/swig-src/collision/
classes.i 150 SPECIFY_CLASS(btEmptyAlgorithm, com.badlogic.gdx.physics.bullet.collision)

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