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  /external/apache-commons-math/src/main/java/org/apache/commons/math/stat/clustering/
EuclideanIntegerPoint.java 62 int[] centroid = new int[getPoint().length]; local
64 for (int i = 0; i < centroid.length; i++) {
65 centroid[i] += p.getPoint()[i];
68 for (int i = 0; i < centroid.length; i++) {
69 centroid[i] /= points.size();
71 return new EuclideanIntegerPoint(centroid);
  /external/apache-commons-math/src/main/java/org/apache/commons/math/optimization/direct/
NelderMead.java 88 // compute the centroid of the best vertices
90 final double[] centroid = new double[n]; local
94 centroid[j] += x[j];
99 centroid[j] *= scaling;
105 xR[j] = centroid[j] + rho * (centroid[j] - xWorst[j]);
120 xE[j] = centroid[j] + khi * (xR[j] - centroid[j]);
139 xC[j] = centroid[j] + gamma * (xR[j] - centroid[j])
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  /external/ImageMagick/MagickCore/
vision.h 37 centroid; member in struct:_CCObjectInfo
vision.c 404 object[id].centroid.x+=x;
405 object[id].centroid.y+=y;
445 object[i].centroid.x=object[i].centroid.x/object[i].area;
446 object[i].centroid.y=object[i].centroid.y/object[i].area;
628 object[i].centroid.x=0;
629 object[i].centroid.y=0;
664 object[id].centroid.x+=x;
665 object[id].centroid.y+=y
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statistic.c 1497 centroid[MaxPixelChannels+1]; local
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statistic.h 55 centroid, member in struct:_ChannelMoments
  /external/mesa3d/src/gallium/drivers/r600/
r600_shader.h 35 boolean centroid; member in struct:r600_shader_io
  /external/libgdx/gdx/src/com/badlogic/gdx/math/
GeometryUtils.java 105 static public Vector2 triangleCentroid (float x1, float y1, float x2, float y2, float x3, float y3, Vector2 centroid) {
106 centroid.x = (x1 + x2 + x3) / 3;
107 centroid.y = (y1 + y2 + y3) / 3;
108 return centroid;
130 Vector2 centroid) {
135 centroid.x = avgX1 - (avgX1 - avgX2) / 2;
136 centroid.y = avgY1 - (avgY1 - avgY2) / 2;
137 return centroid;
140 /** Returns the centroid for the specified non-self-intersecting polygon. */
141 static public Vector2 polygonCentroid (float[] polygon, int offset, int count, Vector2 centroid) {
    [all...]
DelaunayTriangulator.java 39 private final Vector2 centroid = new Vector2(); field in class:DelaunayTriangulator
335 /** Removes all triangles with a centroid outside the specified hull, which may be concave. Note some triangulations may have
336 * triangles whose centroid is inside the hull but a portion is outside. */
344 centroid);
345 if (!Intersector.isPointInPolygon(hull, offset, count, centroid.x, centroid.y)) {
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/Gimpact/
btCompoundFromGimpact.h 52 btVector3 centroid = (v0+v1+v2)/3; local
55 btVector3 rayFrom = centroid;
56 btVector3 rayTo = centroid-normal*m_depth;
66 //gDebugDraw.drawLine(tr(centroid),tr(centroid+normal),btVector3(1,0,0));
  /external/mesa3d/src/gallium/drivers/radeonsi/
radeonsi_shader.h 37 bool centroid; member in struct:si_shader_io
  /external/libvorbis/vq/
vqgen.h 30 int centroid; member in struct:vqgen
72 float *(*weight)(vqgen *,float *),int centroid);
vqgen.c 242 float *(*weight)(vqgen *,float *),int centroid){
245 v->centroid=centroid;
502 if(v->centroid==0){
514 /* centroid */
540 if(v->centroid==0){
  /frameworks/base/libs/hwui/
ShadowTessellator.cpp 118 * Calculate the centroid of a 2d polygon.
122 * @return the centroid of the polygon.
141 Vector2 centroid = poly[0]; local
143 centroid = (Vector2){static_cast<float>(sumx / (3 * area)),
146 ALOGW("Area is 0 while computing centroid!");
148 return centroid;
SpotShadow.cpp 21 // centroid * (1 - FAKE_UMBRA_SIZE_RATIO) + outline * FAKE_UMBRA_SIZE_RATIO
85 // The angle to the vertex from the centroid.
452 // When centroid is covered by all circles from outline, then we consider
512 // Compute the umbra by the intersection from the outline's centroid!
526 // Connect a line b/t the outline vertex (V) and the centroid (C), it will
531 // When all of the outline circles cover the the outline centroid, (like I is
533 // a small area around the centroid as the umbra, and tune down the spot
584 // Umbra can be represented as a fan from the centroid, but visually umbra
794 const Vector2& centroid, Vector2* polyToCentroid) {
796 polyToCentroid[j] = poly2d[j] - centroid;
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SpotShadow.h 62 const Vector3* poly, int polyLength, VertexBuffer& retstrips, const Vector2& centroid);
AmbientShadow.cpp 83 const Vector3& secondVertex, const Vector3& centroid) {
84 Vector2 secondSpike = {secondVertex.x - centroid.x, secondVertex.y - centroid.y};
111 // Add the centroid if occluder is translucent.
131 * @param centroid3d The centroid of the shadow caster.
140 * For now let's mark the outer vertex as Pi, the inner as Vi, the centroid as C.
295 // Add the centroid as the last one in the vertex buffer.
TessellationCache.cpp 238 // map the centroid of the caster into 3d
239 Vector2 centroid = ShadowTessellator::centroid2d( local
242 Vector3 centroid3d = {centroid.x, centroid.y, 0};
  /external/mesa3d/src/gallium/drivers/nv50/codegen/
nv50_ir_driver.h 46 unsigned centroid : 1; member in struct:nv50_ir_varying
  /external/opencv3/modules/imgproc/src/
phasecorr.cpp 421 Point2d centroid; local
453 centroid.x += (double)x*dataIn[x];
454 centroid.y += (double)y*dataIn[x];
469 centroid.x += (double)x*dataIn[x];
470 centroid.y += (double)y*dataIn[x];
483 centroid.x /= sumIntensity;
484 centroid.y /= sumIntensity;
486 return centroid;
connectedcomponents.cpp 111 double *centroid = &centroidsv.at<double>(l, 0); local
113 centroid[0] = double(integral.x) / area;
114 centroid[1] = double(integral.y) / area;
  /frameworks/base/core/java/android/gesture/
GestureUtils.java 325 * Calculates the centroid of a set of points.
328 * @return the centroid
499 private static OrientedBoundingBox computeOrientedBoundingBox(float[] points, float[] centroid) {
500 translate(points, -centroid[0], -centroid[1]);
534 return new OrientedBoundingBox((float) (angle * 180 / Math.PI), centroid[0], centroid[1], maxx - minx, maxy - miny);
  /external/mesa3d/src/glsl/
ir_set_program_inouts.cpp 94 if (var->centroid)
ir_clone.cpp 52 var->centroid = this->centroid;
  /external/ImageMagick/coders/
dds.c 1435 centroid; local
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