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    Searched refs:changeEvent (Results 1 - 10 of 10) sorted by null

  /external/libgdx/gdx/src/com/badlogic/gdx/scenes/scene2d/ui/
Slider.java 25 import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener.ChangeEvent;
32 * {@link ChangeEvent} is fired when the slider knob is moved. Canceling the event will move the knob to where it was previously.
78 ChangeEvent changeEvent = Pools.obtain(ChangeEvent.class);
79 fire(changeEvent);
80 Pools.free(changeEvent);
Touchpad.java 26 import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener.ChangeEvent;
35 * {@link ChangeEvent} is fired when the touchpad knob is moved. Cancelling the event will move the knob to where it was
113 ChangeEvent changeEvent = Pools.obtain(ChangeEvent.class);
114 if (fire(changeEvent)) {
118 Pools.free(changeEvent);
Button.java 25 import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener.ChangeEvent;
38 * {@link ChangeEvent} is fired when the button is clicked. Cancelling the event will restore the checked button state to what is
122 ChangeEvent changeEvent = Pools.obtain(ChangeEvent.class);
123 if (fire(changeEvent)) this.isChecked = !isChecked;
124 Pools.free(changeEvent);
128 /** Toggles the checked state. This method changes the checked state, which fires a {@link ChangeEvent} (if programmatic change
154 /** When true, the button will not toggle {@link #isChecked()} when clicked and will not fire a {@link ChangeEvent}. */
159 /** If false, {@link #setChecked(boolean)} and {@link #toggle()} will not fire {@link ChangeEvent}, event will be fired only when user clicked the button */
    [all...]
ProgressBar.java 28 import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener.ChangeEvent;
37 * {@link ChangeEvent} is fired when the progress bar knob is moved. Cancelling the event will move the knob to where it was
241 ChangeEvent changeEvent = Pools.obtain(ChangeEvent.class);
242 boolean cancelled = fire(changeEvent);
249 Pools.free(changeEvent);
TextField.java 35 import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener.ChangeEvent;
587 ChangeEvent changeEvent = Pools.obtain(ChangeEvent.class);
588 boolean cancelled = fire(changeEvent);
590 Pools.free(changeEvent);
594 /** If false, methods that change the text will not fire {@link ChangeEvent}, the event will be fired only when user changes
    [all...]
  /external/libgdx/gdx/src/com/badlogic/gdx/scenes/scene2d/utils/
Selection.java 5 import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener.ChangeEvent;
12 /** Manages selected objects. Optionally fires a {@link ChangeEvent} on an actor. Selection changes can be vetoed via
13 * {@link ChangeEvent#cancel()}.
26 /** @param actor An actor to fire {@link ChangeEvent} on when the selection changes, or null. */
188 ChangeEvent changeEvent = Pools.obtain(ChangeEvent.class);
190 return actor.fire(changeEvent);
192 Pools.free(changeEvent);
  /external/eclipse-basebuilder/basebuilder-3.6.2/org.eclipse.releng.basebuilder/plugins/
org.eclipse.ui.views_3.5.0.I20100527-0800.jar 
org.eclipse.jface.databinding_1.4.0.I20100601-0800.jar 
org.eclipse.ui.ide_3.6.2.M20101117-0800.jar 
  /prebuilts/tools/common/m2/repository/xhtmlrenderer/xhtmlrenderer/R8rc1/
xhtmlrenderer-R8rc1.jar 

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