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    Searched refs:compileStatus (Results 1 - 13 of 13) sorted by null

  /external/deqp/executor/
xeTestCaseResult.hpp 326 Shader (void) : Item(TYPE_SHADER), shaderType(SHADERTYPE_LAST), compileStatus(false) {}
330 bool compileStatus;
447 CompileInfo (void) : Item(TYPE_COMPILEINFO), compileStatus(false) {}
452 bool compileStatus;
xeTestLogWriter.cpp 310 << Writer::Attribute("CompileStatus", getStatusName(shader.compileStatus));
370 << Writer::Attribute("CompileStatus", getStatusName(compileInfo.compileStatus));
xeTestResultParser.cpp 555 shader->compileStatus = toBool(getAttribute("CompileStatus"));
596 info->compileStatus = toBool(getAttribute("CompileStatus"));
  /external/deqp/modules/gles2/functional/
es2fShaderApiTests.cpp 141 int compileStatus = 0;
146 gl.getShaderiv(shader, GL_COMPILE_STATUS, &compileStatus);
151 info.compileOk = compileStatus != GL_FALSE;
360 GLint compileStatus = -1;
361 glGetShaderiv(shaderObject, GL_COMPILE_STATUS, &compileStatus);
364 return (compileStatus == GL_TRUE);
es2fIntegerStateQueryTests.cpp     [all...]
  /external/webrtc/talk/app/webrtc/objc/
RTCOpenGLVideoRenderer.mm 112 GLint compileStatus = GL_FALSE;
113 glGetShaderiv(shader, GL_COMPILE_STATUS, &compileStatus);
114 if (compileStatus == GL_FALSE) {
  /external/webrtc/webrtc/api/objc/
RTCOpenGLVideoRenderer.mm 91 GLint compileStatus = GL_FALSE;
92 glGetShaderiv(shader, GL_COMPILE_STATUS, &compileStatus);
93 if (compileStatus == GL_FALSE) {
  /external/deqp/modules/gles3/functional/
es3fBooleanStateQueryTests.cpp 592 GLint compileStatus;
593 glGetShaderiv(shaderVert, GL_COMPILE_STATUS, &compileStatus);
594 checkBooleans(compileStatus, GL_TRUE);
600 glGetShaderiv(shaderFrag, GL_COMPILE_STATUS, &compileStatus);
601 checkBooleans(compileStatus, GL_TRUE);
es3fShaderApiTests.cpp 158 int compileStatus = 0;
163 gl.getShaderiv(shader, GL_COMPILE_STATUS, &compileStatus);
168 info.compileOk = compileStatus != GL_FALSE;
414 GLint compileStatus = -1;
415 glGetShaderiv(shaderObject, GL_COMPILE_STATUS, &compileStatus);
418 return (compileStatus == GL_TRUE);
    [all...]
es3fIntegerStateQueryTests.cpp     [all...]
  /external/deqp/framework/opengl/
gluShaderProgram.cpp 94 int compileStatus = 0;
96 m_gl.getShaderiv(m_shader, GL_COMPILE_STATUS, &compileStatus);
99 m_info.compileOk = compileStatus != GL_FALSE;
  /external/deqp/modules/gles31/functional/
es31fNegativeShaderApiTests.cpp     [all...]
  /external/deqp/modules/glshared/
glsLifetimeTests.cpp 436 GLint compileStatus = 0;
437 gl().getShaderiv(shader, GL_COMPILE_STATUS, &compileStatus);
438 TCU_CHECK_MSG(compileStatus != 0, sourceStr);
    [all...]

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