/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/ConstraintSolver/ |
btConeTwistConstraint.h | 25 It divides the 3 rotational DOFs into swing (movement within a cone) and twist. 27 (Note: the cone's base isn't flat, so this ellipse is "embedded" on the surface of a sphere.) 363 btConeTwistConstraintData2* cone = (btConeTwistConstraintData2*) dataBuffer; local 364 btTypedConstraint::serialize(&cone->m_typeConstraintData,serializer); 366 m_rbAFrame.serialize(cone->m_rbAFrame); 367 m_rbBFrame.serialize(cone->m_rbBFrame); 369 cone->m_swingSpan1 = m_swingSpan1; 370 cone->m_swingSpan2 = m_swingSpan2; 371 cone->m_twistSpan = m_twistSpan; 372 cone->m_limitSoftness = m_limitSoftness [all...] |
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/ |
BasicShapesTest.java | 61 final Model cone = modelBuilder.createCone(4f, 6f, 4f, 16, material, attributes);
local 62 disposables.add(cone);
63 world.addConstructor("cone", new BulletConstructor(cone, 10f, new btConeShape(2f, 6f)));
72 world.add("cone", 10, 5, 0);
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/ |
ShapeRendererTest.java | 83 renderer.cone(0.6f, 0.6f, 0, 0.3f, 0.75f, 20);
109 renderer.cone(0.6f, 0.6f, 0, 0.3f, 0.75f, 20);
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/ |
ShaderTest.java | 225 builder.part("testCone", GL20.GL_TRIANGLES, Usage.Position, testMaterial1).cone(5, 5, 5, 20);
234 builder.part("testCone", GL20.GL_TRIANGLES, Usage.Position, testMaterial2).cone(5, 5, 5, 20);
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MeshBuilderTest.java | 77 modelBuilder.node().id = "cone"; 78 mpb = modelBuilder.part("cone", GL20.GL_TRIANGLES, Usage.Position | Usage.Normal | Usage.TextureCoordinates 81 mpb.cone(2f, 3f, 1f, 8); 109 instances.add(new ModelInstance(model, new Matrix4().trn(-5f, 0f, 5f), "cone", true));
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/utils/ |
MeshPartBuilder.java | 443 public void cone (float width, float height, float depth, int divisions);
method in interface:MeshPartBuilder 447 public void cone (float width, float height, float depth, int divisions, float angleFrom, float angleTo);
method in interface:MeshPartBuilder
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MeshBuilder.java | [all...] |
ModelBuilder.java | 263 /** Convenience method to create a model with a single node containing a cone shape. The resources the Material might contain
271 /** Convenience method to create a model with a single node containing a cone shape. The resources the Material might contain
280 /** Convenience method to create a model with a single node containing a cone shape. The resources the Material might contain
289 /** Convenience method to create a model with a single node containing a cone shape. The resources the Material might contain
296 part("cone", primitiveType, attributes, material).cone(width, height, depth, divisions, angleFrom, angleTo);
method
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/external/libgdx/extensions/gdx-bullet/jni/src/extras/Serialize/BulletWorldImporter/ |
btWorldImporter.cpp | 325 printf("unknown Cone up axis\n"); 1874 btConeTwistConstraint* cone = new btConeTwistConstraint(rbA,rbB,rbAFrame,rbBFrame); local 1881 btConeTwistConstraint* cone = new btConeTwistConstraint(rbA,rbAFrame); local [all...] |
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/ |
ShapeRenderer.java | 983 public void cone (float x, float y, float z, float radius, float height) { method in class:ShapeRenderer 984 cone(x, y, z, radius, height, Math.max(1, (int)(4 * (float)Math.sqrt(radius)))); method 988 public void cone (float x, float y, float z, float radius, float height, int segments) { method in class:ShapeRenderer [all...] |