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Searched
refs:d123_2
(Results
1 - 2
of
2
) sorted by null
/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Collision/
b2Distance.cpp
375
float32
d123_2
= n123 * b2Cross(w3, w1);
local
397
if (d13_1 > 0.0f && d13_2 > 0.0f &&
d123_2
<= 0.0f)
437
float32 inv_d123 = 1.0f / (d123_1 +
d123_2
+ d123_3);
439
m_v2.a =
d123_2
* inv_d123;
/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/collision/
Distance.java
406
float
d123_2
= n123 * Vec2.cross(w3, w1);
local
426
if (d13_1 > 0.0f && d13_2 > 0.0f &&
d123_2
<= 0.0f) {
462
float inv_d123 = 1.0f / (d123_1 +
d123_2
+ d123_3);
464
m_v2.a =
d123_2
* inv_d123;
Completed in 226 milliseconds