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  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Collision/
b2Distance.cpp 376 float32 d123_3 = n123 * b2Cross(w1, w2); local
387 if (d12_1 > 0.0f && d12_2 > 0.0f && d123_3 <= 0.0f)
437 float32 inv_d123 = 1.0f / (d123_1 + d123_2 + d123_3);
440 m_v3.a = d123_3 * inv_d123;
  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/collision/
Distance.java 407 float d123_3 = n123 * Vec2.cross(w1, w2); local
417 if (d12_1 > 0.0f && d12_2 > 0.0f && d123_3 <= 0.0f) {
462 float inv_d123 = 1.0f / (d123_1 + d123_2 + d123_3);
465 m_v3.a = d123_3 * inv_d123;

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