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Searched
refs:d123_3
(Results
1 - 2
of
2
) sorted by null
/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Collision/
b2Distance.cpp
376
float32
d123_3
= n123 * b2Cross(w1, w2);
local
387
if (d12_1 > 0.0f && d12_2 > 0.0f &&
d123_3
<= 0.0f)
437
float32 inv_d123 = 1.0f / (d123_1 + d123_2 +
d123_3
);
440
m_v3.a =
d123_3
* inv_d123;
/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/collision/
Distance.java
407
float
d123_3
= n123 * Vec2.cross(w1, w2);
local
417
if (d12_1 > 0.0f && d12_2 > 0.0f &&
d123_3
<= 0.0f) {
462
float inv_d123 = 1.0f / (d123_1 + d123_2 +
d123_3
);
465
m_v3.a =
d123_3
* inv_d123;
Completed in 143 milliseconds