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Searched
refs:deCeilFloatToInt32
(Results
1 - 18
of
18
) sorted by null
/external/deqp/modules/gles2/functional/
es2fReadPixelsTests.cpp
208
const int rowPitch = m_alignment *
deCeilFloatToInt32
(float(pixelSize * width) / (float)m_alignment);
218
const deUint8 redThreshold = (deUint8)
deCeilFloatToInt32
(256.0f * (2.0f / (float)(1 << deMin32(m_context.getRenderTarget().getPixelFormat().redBits, formatBitDepths.x()))));
219
const deUint8 greenThreshold = (deUint8)
deCeilFloatToInt32
(256.0f * (2.0f / (float)(1 << deMin32(m_context.getRenderTarget().getPixelFormat().greenBits, formatBitDepths.y()))));
220
const deUint8 blueThreshold = (deUint8)
deCeilFloatToInt32
(256.0f * (2.0f / (float)(1 << deMin32(m_context.getRenderTarget().getPixelFormat().blueBits, formatBitDepths.z()))));
221
const deUint8 alphaThreshold = (deUint8)
deCeilFloatToInt32
(256.0f * (2.0f / (float)(1 << deMin32(m_context.getRenderTarget().getPixelFormat().alphaBits, formatBitDepths.w()))));
es2fVertexTextureTests.cpp
340
const int ix0 =
deCeilFloatToInt32
(ldru.x() * (float)region.w - 0.5f);
341
const int ix1 =
deCeilFloatToInt32
(ldru.z() * (float)region.w - 0.5f);
342
const int iy0 =
deCeilFloatToInt32
(ldru.y() * (float)region.h - 0.5f);
343
const int iy1 =
deCeilFloatToInt32
(ldru.w() * (float)region.h - 0.5f);
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es2fTextureUnitTests.cpp
436
const deInt32 maxLevel = (lodMax + epsilon < 0.5f) ? (0) : (
deCeilFloatToInt32
(lodMax + epsilon + 0.5f) - 1);
437
const deInt32 minLevel = (lodMin - epsilon < 0.5f) ? (0) : (
deCeilFloatToInt32
(lodMin - epsilon + 0.5f) - 1);
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all
...]
/external/deqp/modules/glshared/
glsInteractionTestUtil.cpp
157
int minScissorW =
deCeilFloatToInt32
(minScissorSize * (float)targetWidth);
158
int minScissorH =
deCeilFloatToInt32
(minScissorSize * (float)targetHeight);
230
int minW =
deCeilFloatToInt32
(minSize * (float)targetWidth);
231
int minH =
deCeilFloatToInt32
(minSize * (float)targetHeight);
glsShaderRenderCase.cpp
681
int ix0 =
deCeilFloatToInt32
(sx0 - 0.5f);
682
int ix1 =
deCeilFloatToInt32
(sx1 - 0.5f);
683
int iy0 =
deCeilFloatToInt32
(sy0 - 0.5f);
684
int iy1 =
deCeilFloatToInt32
(sy1 - 0.5f);
glsFragOpInteractionCase.cpp
189
const int minW =
deCeilFloatToInt32
(minSize * (float)targetW);
190
const int minH =
deCeilFloatToInt32
(minSize * (float)targetH);
glsRasterizationTestUtil.cpp
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...]
glsVertexArrayTests.cpp
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...]
glsShaderLibraryCase.cpp
[
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glsDrawTest.cpp
[
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...]
glsTextureTestUtil.cpp
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...]
/external/deqp/modules/gles3/functional/
es3fReadPixelsTests.cpp
314
const int rowPitch = m_alignment *
deCeilFloatToInt32
(float(pixelSize * rowWidth) / (float)m_alignment);
356
const int rowPitch = m_alignment *
deCeilFloatToInt32
((float)(pixelSize * rowWidth) / (float)m_alignment);
363
const deUint8 redThreshold = (deUint8)
deCeilFloatToInt32
(256.0f * (2.0f / (float)(1 << deMin32(m_context.getRenderTarget().getPixelFormat().redBits, formatBitDepths.x()))));
364
const deUint8 greenThreshold = (deUint8)
deCeilFloatToInt32
(256.0f * (2.0f / (float)(1 << deMin32(m_context.getRenderTarget().getPixelFormat().greenBits, formatBitDepths.y()))));
365
const deUint8 blueThreshold = (deUint8)
deCeilFloatToInt32
(256.0f * (2.0f / (float)(1 << deMin32(m_context.getRenderTarget().getPixelFormat().blueBits, formatBitDepths.z()))));
366
const deUint8 alphaThreshold = (deUint8)
deCeilFloatToInt32
(256.0f * (2.0f / (float)(1 << deMin32(m_context.getRenderTarget().getPixelFormat().alphaBits, formatBitDepths.w()))));
es3fVertexTextureTests.cpp
436
const int ix0 =
deCeilFloatToInt32
(ldru.x() * (float)region.w - 0.5f);
437
const int ix1 =
deCeilFloatToInt32
(ldru.z() * (float)region.w - 0.5f);
438
const int iy0 =
deCeilFloatToInt32
(ldru.y() * (float)region.h - 0.5f);
439
const int iy1 =
deCeilFloatToInt32
(ldru.w() * (float)region.h - 0.5f);
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...]
es3fTextureUnitTests.cpp
592
const deInt32 maxLevel = (lodMax + epsilon < 0.5f) ? (0) : (
deCeilFloatToInt32
(lodMax + epsilon + 0.5f) - 1);
593
const deInt32 minLevel = (lodMin - epsilon < 0.5f) ? (0) : (
deCeilFloatToInt32
(lodMin - epsilon + 0.5f) - 1);
[
all
...]
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRender.cpp
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...]
/external/deqp/framework/delibs/debase/
deMath.h
213
DE_INLINE deInt32
deCeilFloatToInt32
(float x) { return (deInt32)(deFloatCeil(x)); }
/external/deqp/modules/gles31/functional/
es31fPrimitiveBoundingBoxTests.cpp
118
pixelBox.z() =
deCeilFloatToInt32
(vertexBox.z() + size/2.0f);
119
pixelBox.w() =
deCeilFloatToInt32
(vertexBox.w() + size/2.0f);
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...]
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
vktPipelineMultisampleTests.cpp
472
const deUint32 maskCount =
deCeilFloatToInt32
(float(m_multisampleStateParams.rasterizationSamples) / 32);
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