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    Searched refs:deFloatRsq (Results 1 - 4 of 4) sorted by null

  /external/deqp/modules/gles2/functional/
es2fShaderConstExprTests.cpp 97 {"inversesqrt", "inversesqrt(${T} (10.0))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, deFloatRsq(10.0f) },
142 {"normalize_vec2", "normalize(vec2(1.0)).x", glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, deFloatRsq(2.0f) },
143 {"normalize_vec3", "normalize(vec3(1.0)).x", glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, deFloatRsq(3.0f) },
144 {"normalize_vec4", "normalize(vec4(1.0)).x", glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, deFloatRsq(4.0f) },
  /external/deqp/modules/gles3/functional/
es3fShaderConstExprTests.cpp 104 {"inversesqrt", "inversesqrt(${T} (10.0))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, deFloatRsq(10.0f) },
185 {"normalize_vec2", "normalize(vec2(1.0)).x", glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, deFloatRsq(2.0f) },
186 {"normalize_vec3", "normalize(vec3(1.0)).x", glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, deFloatRsq(3.0f) },
187 {"normalize_vec4", "normalize(vec4(1.0)).x", glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, deFloatRsq(4.0f) },
  /external/deqp/framework/delibs/debase/
deMath.h 124 DE_INLINE float deFloatRsq (float a) { float s = (float)sqrt(a); return (s == 0.0f) ? 0.0f : (1.0f / s); }
  /external/deqp/framework/common/
tcuVectorUtil.hpp 66 inline float inverseSqrt (float f) { return deFloatRsq(f); }
447 TCU_DECLARE_VECTOR_UNARY_FUNC(inverseSqrt, deFloatRsq)

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