/external/deqp/framework/common/ |
tcuMatrixUtil.hpp | 61 float s = deFloatSin(radians); 85 float s = deFloatSin(radiansX); 99 float s = deFloatSin(radiansY); 113 float s = deFloatSin(radiansZ);
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tcuVectorUtil.hpp | 427 TCU_DECLARE_VECTOR_UNARY_FUNC(sin, deFloatSin)
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/external/deqp/modules/gles2/functional/ |
es2fMultisampleTests.cpp | 518 Vec2(deFloatCos(angle0)*0.95f, deFloatSin(angle0)*0.95f), 519 Vec2(deFloatCos(angle1)*0.95f, deFloatSin(angle1)*0.95f), 552 renderLine(Vec2(0.0f, 0.0f), Vec2(deFloatCos(angle)*0.95f, deFloatSin(angle)*0.95f), Vec4(1.0f)); 675 angleSin = deFloatSin(angle); 749 angleSin = deFloatSin(angle); 929 Vec3 pt0 (3.0f*deFloatCos(angle + 2.0f*DE_PI*0.0f/3.0f), 3.0f*deFloatSin(angle + 2.0f*DE_PI*0.0f/3.0f), 1.0f); 930 Vec3 pt1 (3.0f*deFloatCos(angle + 2.0f*DE_PI*1.0f/3.0f), 3.0f*deFloatSin(angle + 2.0f*DE_PI*1.0f/3.0f), 0.0f); 931 Vec3 pt2 (3.0f*deFloatCos(angle + 2.0f*DE_PI*2.0f/3.0f), 3.0f*deFloatSin(angle + 2.0f*DE_PI*2.0f/3.0f), 0.0f); [all...] |
es2fShaderConstExprTests.cpp | 76 {"sin", "sin(${T} (3.0))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, deFloatSin(3.0f) },
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es2fFlushFinishTests.cpp | 88 v = deFloatSin(v);
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es2fTextureUnitTests.cpp | 322 deFloatCos(rotAngle), -deFloatSin(rotAngle), 0.0f, 323 deFloatSin(rotAngle), deFloatCos(rotAngle), 0.0f, [all...] |
es2fRasterizationTests.cpp | [all...] |
/external/deqp/modules/gles3/functional/ |
es3fMultisampleTests.cpp | 686 Vec2(deFloatCos(angle0)*0.95f, deFloatSin(angle0)*0.95f), 687 Vec2(deFloatCos(angle1)*0.95f, deFloatSin(angle1)*0.95f), 720 renderLine(Vec2(0.0f, 0.0f), Vec2(deFloatCos(angle)*0.95f, deFloatSin(angle)*0.95f), Vec4(1.0f)); 837 angleSin = deFloatSin(angle); 911 angleSin = deFloatSin(angle); [all...] |
es3fPrimitiveRestartTests.cpp | 314 float fy = centerY + 0.9f * deFloatSin((float)i*2.0f*DE_PI / (float)numVertices) / (float)numRows; 386 float fy = centerY + 0.9f * deFloatSin((float)i*2.0f*DE_PI / (float)numArcVertices) / (float)numRows;
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es3fFlushFinishTests.cpp | 93 v = deFloatSin(v);
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es3fShaderConstExprTests.cpp | 77 {"sin", "sin(${T} (3.0))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, deFloatSin(3.0f) },
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es3fTextureUnitTests.cpp | 430 deFloatCos(rotAngle), -deFloatSin(rotAngle), 0.0f, 431 deFloatSin(rotAngle), deFloatCos(rotAngle), 0.0f, [all...] |
es3fRasterizationTests.cpp | [all...] |
/external/deqp/framework/randomshaders/ |
rsgBuiltinFunctions.hpp | 243 return deFloatSin(inVal); 317 inMin = deFloatSin(deFloatMax(outMin, rangeMin)); 318 inMax = deFloatSin(deFloatMin(outMax, rangeMax));
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
vktPipelineInputAssemblyTests.cpp | 474 vertex.position = tcu::Vec4(primitiveSizeX * deFloatCos(stepAngle), primitiveSizeY * deFloatSin(stepAngle), 0.0f, 1.0f); 482 tcu::Vec4(primitiveSizeX * deFloatCos(stepAngle * float(primitiveNdx + 1)), primitiveSizeY * deFloatSin(stepAngle * float(primitiveNdx + 1)), 0.0f, 1.0f), 783 vertex.position = tcu::Vec4(primitiveSizeX * deFloatCos(stepAngle * float(primitiveNdx)), primitiveSizeY * deFloatSin(stepAngle * float(primitiveNdx)), 0.0f, 1.0f), 792 tcu::Vec4(primitiveSizeX * deFloatCos(stepAngle * float(primitiveNdx + 1)), primitiveSizeY * deFloatSin(stepAngle * float(primitiveNdx + 1)), 0.0f, 1.0f), [all...] |
/external/deqp/framework/delibs/debase/ |
deMath.h | 138 DE_INLINE float deFloatSin (float a) { return (float)sin(a); }
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/external/deqp/modules/gles31/functional/ |
es31fMultisampleTests.cpp | 526 Vec2(deFloatCos(angle0)*0.95f, deFloatSin(angle0)*0.95f), 527 Vec2(deFloatCos(angle1)*0.95f, deFloatSin(angle1)*0.95f), [all...] |
es31fShaderMultisampleInterpolationTests.cpp | 810 data[(triangleNdx * 3 + 1) * 3 + 0] = tcu::Vec4(2.0f * deFloatCos(angle), 2.0f * deFloatSin(angle), 0.0f, 1.0f); 814 data[(triangleNdx * 3 + 2) * 3 + 0] = tcu::Vec4(2.0f * deFloatCos(nextAngle), 2.0f * deFloatSin(nextAngle), 0.0f, 1.0f); [all...] |
es31fGeometryShaderTests.cpp | [all...] |
es31fTextureMultisampleTests.cpp | 248 const tcu::Vec2 p = tcu::Vec2(deFloatCos(((float)i)/20.0f*DE_PI*2) * 0.5f + 0.5f, deFloatSin(((float)i)/20.0f*DE_PI*2) * 0.5f + 0.5f); [all...] |