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    Searched refs:degreesToRadians (Results 1 - 16 of 16) sorted by null

  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/utils/shapebuilders/
SphereShapeBuilder.java 54 final float auo = MathUtils.degreesToRadians * angleUFrom;
55 final float stepU = (MathUtils.degreesToRadians * (angleUTo - angleUFrom)) / divisionsU;
56 final float avo = MathUtils.degreesToRadians * angleVFrom;
57 final float stepV = (MathUtils.degreesToRadians * (angleVTo - angleVFrom)) / divisionsV;
ConeShapeBuilder.java 44 final float ao = MathUtils.degreesToRadians * angleFrom;
45 final float step = (MathUtils.degreesToRadians * (angleTo - angleFrom)) / divisions;
CylinderShapeBuilder.java 43 final float ao = MathUtils.degreesToRadians * angleFrom;
44 final float step = (MathUtils.degreesToRadians * (angleTo - angleFrom)) / divisions;
EllipseShapeBuilder.java 178 final float ao = MathUtils.degreesToRadians * angleFrom;
179 final float step = (MathUtils.degreesToRadians * (angleTo - angleFrom)) / divisions;
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
Affine2Test.java 34 float cos = (float)Math.cos(MathUtils.degreesToRadians * rot);
35 float sin = (float)Math.sin(MathUtils.degreesToRadians * rot);
67 mat1.setToRotationRad(MathUtils.degreesToRadians * rot);
69 afn1.setToRotationRad(MathUtils.degreesToRadians * rot);
78 afn2.setToTrnRotRadScl(trn, MathUtils.degreesToRadians * rot, scl);
CpuSpriteBatchTest.java 103 setScale(0.9f + 0.2f * MathUtils.cos(MathUtils.degreesToRadians * getRotation()));
  /external/libgdx/gdx/src/com/badlogic/gdx/math/
MathUtils.java 48 static public final float degreesToRadians = PI / 180;
49 static public final float degRad = degreesToRadians;
58 table[(int)(i * degToIndex) & SIN_MASK] = (float)Math.sin(i * degreesToRadians);
Vector2.java 348 return setAngleRad(degrees * MathUtils.degreesToRadians);
363 return rotateRad(degrees * MathUtils.degreesToRadians);
Quaternion.java 122 return setEulerAnglesRad(yaw * MathUtils.degreesToRadians, pitch * MathUtils.degreesToRadians, roll
123 * MathUtils.degreesToRadians);
411 return setFromAxisRad(x, y, z, degrees * MathUtils.degreesToRadians);
    [all...]
Matrix3.java 147 return setToRotationRad(MathUtils.degreesToRadians * degrees);
449 return rotateRad(MathUtils.degreesToRadians * degrees);
  /external/libgdx/gdx/src/com/badlogic/gdx/scenes/scene2d/
Actor.java 769 final float cos = (float)Math.cos(rotation * MathUtils.degreesToRadians);
770 final float sin = (float)Math.sin(rotation * MathUtils.degreesToRadians);
810 final float cos = (float)Math.cos(rotation * MathUtils.degreesToRadians);
811 final float sin = (float)Math.sin(rotation * MathUtils.degreesToRadians);
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/
VehicleTest.java 141 vehicle.setSteeringValue(angle * MathUtils.degreesToRadians, 0);
142 vehicle.setSteeringValue(angle * MathUtils.degreesToRadians, 1);
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/influencers/
DynamicsModifier.java 276 TMP_V3.scl(strength*MathUtils.degreesToRadians);
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/
ShapeRenderer.java 794 float cx = radius * MathUtils.cos(start * MathUtils.degreesToRadians);
795 float cy = radius * MathUtils.sin(start * MathUtils.degreesToRadians);
    [all...]
  /external/vulkan-validation-layers/demos/
linmath.h 34 #define degreesToRadians(angleDegrees) (angleDegrees * M_PI / 180.0)
cube.c 662 (float)degreesToRadians(demo->spin_angle));
    [all...]

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