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Searched
refs:disposal
(Results
1 - 4
of
4
) sorted by null
/external/skia/src/images/
SkMovie_gif.cpp
269
// check
disposal
method
270
int
disposal
= ((eb->Bytes[0] >> 2) & 7);
local
271
if (
disposal
== 2 ||
disposal
== 3) {
279
static void getTransparencyAndDisposalMethod(const SavedImage* frame, bool* trans, int*
disposal
)
282
*
disposal
= 0;
288
*
disposal
= ((eb->Bytes[0] >> 2) & 7);
310
// We can skip
disposal
process if next frame is not transparent
336
// Save current image if next frame's
disposal
method == 3
405
int
disposal
;
local
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/external/ImageMagick/www/api/
layer.php
59
<p>CoalesceImages() composites a set of images while respecting any page offsets and
disposal
methods. GIF, MIFF, and MNG animation sequences typically start with an image background and each subsequent image varies in size and offset. A new image sequence is returned with all images the same size as the first images virtual canvas and composited with the next image in the sequence.</p>
200
<p>OptimizeImageTransparency() takes a frame optimized GIF animation, and compares the overlayed pixels against the
disposal
image resulting from all the previous frames in the animation. Any pixel that does not change the
disposal
image (and thus does not effect the outcome of an overlay) is made transparent.</p>
230
<p>No check is made with regards to image
disposal
setting, though it is the dispose setting of later image that is kept. Also any time delays are also added together. As such coalesced image animations should still produce the same result, though with duplicte frames merged into a single frame.</p>
262
<p>Due to the special requirements of GIF
disposal
handling, GIF animations should be coalesced first, before calling this function, though that is not a requirement.</p>
292
<p>Composition uses given x and y offsets, as the 'origin' location of the source images virtual canvas (not the real image) allowing you to compose a list of 'layer images' into the destiantioni images. This makes it well sutiable for directly composing 'Clears Frame Animations' or 'Coaleased Animations' onto a static or other 'Coaleased Animation' destination image list. GIF
disposal
handling is not looked at.</p>
magick-image.php
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/hardware/intel/common/omx-components/videocodec/libvpx_internal/libvpx/vp8/common/ppc/
loopfilter_filters_altivec.asm
84
;# number (= high-order part of address) bits are at the
disposal
of
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Completed in 269 milliseconds