ffvertex_prog.c | 626 #define emit_op3(p, op, dst, mask, src0, src1, src2) \ macro 682 emit_op3(p, OPCODE_MAD, tmp, 0, swizzle1(src,Y), mat[1], tmp); 683 emit_op3(p, OPCODE_MAD, tmp, 0, swizzle1(src,Z), mat[2], tmp); 684 emit_op3(p, OPCODE_MAD, dest, 0, swizzle1(src,W), mat[3], tmp); 919 emit_op3(p, OPCODE_MAD, tmp, WRITEMASK_XYZ, lm_ambient, [all...] |