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Searched
refs:expectedGLStateMin
(Results
1 - 3
of
3
) sorted by null
/external/deqp/modules/gles2/functional/
es2fFloatStateQueryTests.cpp
272
const GLint
expectedGLStateMin
= StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint>(reference);
280
if (state <
expectedGLStateMin
|| state > expectedGLStateMax)
282
testCtx.getLog() << TestLog::Message << "// ERROR: expected rounding to the nearest integer, valid range [" <<
expectedGLStateMin
<< "," << expectedGLStateMax << "]; got " << state << TestLog::EndMessage;
296
const GLint
expectedGLStateMin
= clampToGLint(expandGLFloatToInteger(reference) - FLOAT_EXPANSION_E);
304
if (state <
expectedGLStateMin
|| state > expectedGLStateMax)
306
testCtx.getLog() << TestLog::Message << "// ERROR: expected in range [" << toHex(
expectedGLStateMin
) << "," << toHex(expectedGLStateMax) << "]; got " << toHex((GLint)state) << TestLog::EndMessage;
457
const GLint64
expectedGLStateMin
= StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint64>(reference);
465
if (state <
expectedGLStateMin
|| state > expectedGLStateMax)
467
testCtx.getLog() << TestLog::Message << "// ERROR: expected rounding to the nearest integer, valid range [" <<
expectedGLStateMin
<< "," << expectedGLStateMax << "]; got " << state << TestLog::EndMessage;
481
const GLint64
expectedGLStateMin
= expandGLFloatToInteger(reference) - FLOAT_EXPANSION_E_64
[
all
...]
es2fTextureStateQueryTests.cpp
116
const GLint
expectedGLStateMin
= StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint>(reference);
124
if (state <
expectedGLStateMin
|| state > expectedGLStateMax)
126
testCtx.getLog() << TestLog::Message << "// ERROR: expected in range [" <<
expectedGLStateMin
<< ", " << expectedGLStateMax << "]; got " << state << TestLog::EndMessage;
/external/deqp/modules/gles3/functional/
es3fFloatStateQueryTests.cpp
305
const GLint
expectedGLStateMin
= StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint>(reference);
313
if (state <
expectedGLStateMin
|| state > expectedGLStateMax)
315
testCtx.getLog() << TestLog::Message << "// ERROR: expected rounding to the nearest integer, valid range [" <<
expectedGLStateMin
<< "," << expectedGLStateMax << "]; got " << state << TestLog::EndMessage;
335
const GLint
expectedGLStateMin
= clampToGLint(expandGLFloatToInteger(reference) - FLOAT_EXPANSION_E);
337
if (state <
expectedGLStateMin
|| state > expectedGLStateMax)
339
testCtx.getLog() << TestLog::Message << "// ERROR: expected in range [" << toHex(
expectedGLStateMin
) << "," << toHex(expectedGLStateMax) << "]; got " << toHex((GLint)state) << TestLog::EndMessage;
511
const GLint64
expectedGLStateMin
= StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<GLint64>(reference);
519
if (state <
expectedGLStateMin
|| state > expectedGLStateMax)
521
testCtx.getLog() << TestLog::Message << "// ERROR: expected rounding to the nearest integer, valid range [" <<
expectedGLStateMin
<< "," << expectedGLStateMax << "]; got " << state << TestLog::EndMessage;
541
const GLint64
expectedGLStateMin
= expandGLFloatToInteger(reference) - FLOAT_EXPANSION_E_64
[
all
...]
Completed in 93 milliseconds