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Searched
refs:fAngle
(Results
1 - 10
of
10
) sorted by null
/external/skia/samplecode/
SampleMegaStroke.cpp
17
fAngle
= 0;
66
SkScalar x = SkScalarSin(
fAngle
* SK_ScalarPI / 180) * 200 + 250;
67
SkScalar y = SkScalarCos(
fAngle
* SK_ScalarPI / 180) * 200 + 250;
70
fAngle
+= 5;
72
fAngle
-= 5;
91
int
fAngle
;
SampleStringArt.cpp
20
StringArtView() :
fAngle
(0.305f) {}
33
SkScalar angle =
fAngle
*SK_ScalarPI + SkScalarHalf(SK_ScalarPI);
61
fAngle
= x/width();
67
SkScalar
fAngle
;
SampleDither.cpp
115
SkScalar
fAngle
;
123
fAngle
= 0;
161
draw_sweep(canvas, fBM.width(), fBM.height(),
fAngle
);
163
draw_sweep(canvas, fBM.width()>>1, fBM.height()>>1,
fAngle
);
165
draw_sweep(canvas, fBM.width()>>2, fBM.height()>>2,
fAngle
);
167
fAngle
+= SK_Scalar1/2;
SampleLayers.cpp
248
SkScalar
fAngle
;
254
fAngle
= 0;
277
m.setRotate(
fAngle
);
292
fAngle
= SkDoubleToScalar(fmod(timer.secs() * 360 / 5, 360));
SampleFilterQuality.cpp
160
AnimValue fScale,
fAngle
;
171
fAngle
.setMod(0, 360);
195
case '1':
fAngle
.inc(-ANGLE_DELTA); this->inval(nullptr); return true;
196
case '2':
fAngle
.inc( ANGLE_DELTA); this->inval(nullptr); return true;
218
canvas->rotate(
fAngle
);
298
str.reset(); str.appendScalar(
fAngle
);
SamplePatch.cpp
225
SkScalar
fAngle
;
232
PatchView() :
fAngle
(0) {
314
m.setRotate(
fAngle
);
323
fAngle
= timer.scaled(60, 360);
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/LinearMath/
btTransformUtil.h
56
btScalar
fAngle
= angvel.length();
58
if (
fAngle
*timeStep > ANGULAR_MOTION_THRESHOLD)
60
fAngle
= ANGULAR_MOTION_THRESHOLD / timeStep;
63
if (
fAngle
< btScalar(0.001) )
66
axis = angvel*( btScalar(0.5)*timeStep-(timeStep*timeStep*timeStep)*(btScalar(0.020833333333))*
fAngle
*
fAngle
);
70
// sync(
fAngle
) = sin(c*
fAngle
)/t
71
axis = angvel*( btSin(btScalar(0.5)*
fAngle
*timeStep)/
fAngle
);
[
all
...]
/development/ndk/sources/android/ndk_helper/
vecmath.cpp
190
Mat4 Mat4::RotationX( const float
fAngle
)
195
fCosine = cosf(
fAngle
);
196
fSine = sinf(
fAngle
);
217
Mat4 Mat4::RotationY( const float
fAngle
)
222
fCosine = cosf(
fAngle
);
223
fSine = sinf(
fAngle
);
245
Mat4 Mat4::RotationZ( const float
fAngle
)
250
fCosine = cosf(
fAngle
);
251
fSine = sinf(
fAngle
);
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Featherstone/
btMultiBody.cpp
[
all
...]
/external/skia/tests/
PathOpsDebug.cpp
[
all
...]
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