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Searched
refs:fBinding
(Results
1 - 5
of
5
) sorted by null
/external/skia/src/gpu/vk/
GrVkProgramDataManager.cpp
33
uniform.
fBinding
= uniformInfo.
fBinding
;
47
if (GrVkUniformHandler::kVertexBinding == uni.
fBinding
) {
50
SkASSERT(GrVkUniformHandler::kFragBinding == uni.
fBinding
);
69
if (GrVkUniformHandler::kVertexBinding == uni.
fBinding
) {
72
SkASSERT(GrVkUniformHandler::kFragBinding == uni.
fBinding
);
86
if (GrVkUniformHandler::kVertexBinding == uni.
fBinding
) {
89
SkASSERT(GrVkUniformHandler::kFragBinding == uni.
fBinding
);
109
if (GrVkUniformHandler::kVertexBinding == uni.
fBinding
) {
112
SkASSERT(GrVkUniformHandler::kFragBinding == uni.
fBinding
);
[
all
...]
GrVkUniformHandler.cpp
101
uni.
fBinding
= kVertex_GrShaderFlag == visibility ? kVertexBinding : kFragBinding;
111
uni.
fBinding
= fCurrentSamplerBinding++;
114
layoutQualifier.appendf("set=%d, binding=%d", uni.fSetNumber, uni.
fBinding
);
131
SkASSERT(uniformBinding == localUniform.
fBinding
);
GrVkProgramDataManager.h
52
uint32_t
fBinding
;
GrVkUniformHandler.h
34
uint32_t
fBinding
;
GrVkProgramBuilder.cpp
172
SkASSERT(uniformInfo.
fBinding
== i);
173
dsSamplerBindings[i].binding = uniformInfo.
fBinding
;
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