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    Searched refs:fBinding (Results 1 - 5 of 5) sorted by null

  /external/skia/src/gpu/vk/
GrVkProgramDataManager.cpp 33 uniform.fBinding = uniformInfo.fBinding;
47 if (GrVkUniformHandler::kVertexBinding == uni.fBinding) {
50 SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding);
69 if (GrVkUniformHandler::kVertexBinding == uni.fBinding) {
72 SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding);
86 if (GrVkUniformHandler::kVertexBinding == uni.fBinding) {
89 SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding);
109 if (GrVkUniformHandler::kVertexBinding == uni.fBinding) {
112 SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding);
    [all...]
GrVkUniformHandler.cpp 101 uni.fBinding = kVertex_GrShaderFlag == visibility ? kVertexBinding : kFragBinding;
111 uni.fBinding = fCurrentSamplerBinding++;
114 layoutQualifier.appendf("set=%d, binding=%d", uni.fSetNumber, uni.fBinding);
131 SkASSERT(uniformBinding == localUniform.fBinding);
GrVkProgramDataManager.h 52 uint32_t fBinding;
GrVkUniformHandler.h 34 uint32_t fBinding;
GrVkProgramBuilder.cpp 172 SkASSERT(uniformInfo.fBinding == i);
173 dsSamplerBindings[i].binding = uniformInfo.fBinding;

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