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    Searched refs:fBlocks (Results 1 - 4 of 4) sorted by null

  /external/skia/src/core/
SkLayerInfo.h 69 BlockInfo& addBlock() { return fBlocks.push_back(); }
71 int numBlocks() const { return fBlocks.count(); }
74 SkASSERT(index < fBlocks.count());
76 return fBlocks[index];
80 SkTArray<BlockInfo, true> fBlocks;
  /external/skia/src/gpu/
GrBufferAllocPool.cpp 46 : fBlocks(8) {
60 if (fBlocks.count()) {
61 GrGeometryBuffer* buffer = fBlocks.back().fBuffer;
63 UNMAP_BUFFER(fBlocks.back());
66 while (!fBlocks.empty()) {
94 BufferBlock& block = fBlocks.back();
99 this->flushCpuData(fBlocks.back(), flushSize);
110 SkASSERT(!fBlocks.empty());
111 if (fBlocks.back().fBuffer->isMapped()) {
112 GrGeometryBuffer* buf = fBlocks.back().fBuffer
    [all...]
GrAllocator.h 41 fBlocks.push_back() = initialBlock;
54 fBlocks.push_back() = sk_malloc_throw(fBlockSize);
57 void* ret = (char*)fBlocks.back() + fItemSize * fInsertionIndexInBlock;
73 if (fBlocks.count() > 1) {
74 sk_free(fBlocks.back());
75 fBlocks.pop_back();
86 for (int i = firstBlockToFree; i < fBlocks.count(); ++i) {
87 sk_free(fBlocks[i]);
90 fBlocks.reset();
94 fBlocks.pop_back_n(fBlocks.count() - 1)
    [all...]
GrBufferAllocPool.h 120 SkTArray<BufferBlock> fBlocks;

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