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Searched
refs:fMaterial
(Results
1 - 6
of
6
) sorted by null
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletSoftBody/
btSoftBodyHelpers.cpp
263
if(0==(n.m_material->m_flags&btSoftBody::
fMaterial
::DebugDraw)) continue;
275
if(0==(l.m_material->m_flags&btSoftBody::
fMaterial
::DebugDraw)) continue;
285
if(0==(n.m_material->m_flags&btSoftBody::
fMaterial
::DebugDraw)) continue;
318
if(0==(f.m_material->m_flags&btSoftBody::
fMaterial
::DebugDraw)) continue;
336
if(0==(t.m_material->m_flags&btSoftBody::
fMaterial
::DebugDraw)) continue;
360
if(0==(n.m_material->m_flags&btSoftBody::
fMaterial
::DebugDraw)) continue;
[
all
...]
btSoftBody.h
150
///
fMaterial
151
struct
fMaterial
{ enum _ {
btSoftBody.cpp
35
pm->m_flags =
fMaterial
::Default;
[
all
...]
/external/libgdx/extensions/gdx-bullet/jni/swig/softbody/
btSoftBody.i
50
pm->m_flags = btSoftBody::
fMaterial
::Default;
/external/libgdx/extensions/gdx-bullet/jni/swig-src/softbody/com/badlogic/gdx/physics/bullet/softbody/
btSoftBody.java
429
static public class
fMaterial
extends BulletBase {
432
protected
fMaterial
(final String className, long cPtr, boolean cMemoryOwn) {
437
/** Construct a new
fMaterial
, normally you should not need this constructor it's intended for low-level usage. */
438
public
fMaterial
(long cPtr, boolean cMemoryOwn) {
439
this("
fMaterial
", cPtr, cMemoryOwn);
450
public static long getCPtr(
fMaterial
obj) {
472
public
fMaterial
() {
[
all
...]
/external/libgdx/extensions/gdx-bullet/jni/swig-src/softbody/
softbody_wrap.cpp
[
all
...]
Completed in 1619 milliseconds