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    Searched refs:fRTFBOID (Results 1 - 3 of 3) sorted by null

  /external/skia/src/gpu/gl/
GrGLRenderTarget.h 26 GrGLuint fRTFBOID;
45 GrGLuint renderFBOID() const { return fRTFBOID; }
52 fRTFBOID == fTexFBOID) {
62 GrBackendObject getRenderTargetHandle() const override { return fRTFBOID; }
102 GrGLuint fRTFBOID;
GrGLRenderTarget.cpp 37 fRTFBOID = idDesc.fRTFBOID;
126 if (fRTFBOID && fRTFBOID != fTexFBOID) {
127 GL_CALL(DeleteFramebuffers(1, &fRTFBOID));
133 fRTFBOID = 0;
140 fRTFBOID = 0;
189 if (fTexFBOID == kUnresolvableFBOID || fTexFBOID != fRTFBOID) {
191 // the render target's FBO (fTexFBOID == fRTFBOID) then we use the provided sample count.
195 // When fTexFBOID == fRTFBOID, we either are not using MSAA, or MSAA is auto resolving, so us
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GrGLGpu.cpp 631 idDesc.fRTFBOID = static_cast<GrGLuint>(wrapDesc.fRenderTargetHandle);
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