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    Searched refs:fSamplers (Results 1 - 25 of 32) sorted by null

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  /external/skia/src/gpu/glsl/
GrGLSLFragmentProcessor.h 70 , fSamplers(samplers) {}
78 const TextureSamplerArray& fSamplers;
GrGLSLXferProcessor.h 45 , fSamplers(samplers)
56 const TextureSamplerArray& fSamplers;
GrGLSLPrimitiveProcessor.h 56 , fSamplers(samplers)
67 const TextureSamplerArray& fSamplers;
GrGLSLFragmentProcessor.cpp 89 childSamplers.push_back_n(childProc.numTextures(), &args.fSamplers[firstSamplerAt]);
GrGLSLXferProcessor.cpp 60 fragBuilder->appendTextureLookup(args.fSamplers[0], "_dstTexCoord", kVec2f_GrSLType);
  /external/skia/src/gpu/vk/
GrVkProgram.cpp 46 fSamplers.setReserve(numSamplers);
68 SkASSERT(!fSamplers.count());
74 for (int i = 0; i < fSamplers.count(); ++i) {
75 fSamplers[i]->unref(gpu);
77 fSamplers.rewind();
139 for (int i = 0; i < fSamplers.count(); ++i) {
140 fSamplers[i]->unrefAndAbandon();
142 fSamplers.rewind();
263 fSamplers.push(GrVkSampler::Create(gpu, *textureBindings[i]));
291 imageInfo.sampler = fSamplers[i]->sampler();
    [all...]
GrVkProgram.h 139 SkTDArray<GrVkSampler*> fSamplers;
  /external/skia/src/gpu/effects/
GrSimpleTextureEffect.cpp 20 args.fSamplers[0],
GrBitmapTextGeoProc.cpp 69 args.fSamplers[0],
76 fragBuilder->appendTextureLookup(args.fSamplers[0], v.fsIn(), kVec2f_GrSLType);
GrYUVEffect.cpp 109 fragBuilder->appendTextureLookup(args.fSamplers[0], args.fCoords[0].c_str(),
112 fragBuilder->appendTextureLookup(args.fSamplers[1], args.fCoords[1].c_str(),
115 fragBuilder->appendTextureLookup(args.fSamplers[2], args.fCoords[2].c_str(),
GrDistanceFieldGeoProc.cpp 103 fragBuilder->appendTextureLookup(args.fSamplers[0],
327 fragBuilder->appendTextureLookup(args.fSamplers[0],
570 fragBuilder->appendTextureLookup(args.fSamplers[0], "uv", kVec2f_GrSLType);
577 fragBuilder->appendTextureLookup(args.fSamplers[0], "uv_adjusted", kVec2f_GrSLType);
583 fragBuilder->appendTextureLookup(args.fSamplers[0], "uv_adjusted", kVec2f_GrSLType);
    [all...]
GrMatrixConvolutionEffect.cpp 82 args.fSamplers[0]);
101 args.fSamplers[0]);
GrBicubicEffect.cpp 102 args.fSamplers[0]);
GrConvolutionEffect.cpp 80 fragBuilder->appendTextureLookup(args.fSamplers[0], "coord");
GrConfigConversionEffect.cpp 34 fragBuilder->appendTextureLookup(args.fSamplers[0], args.fCoords[0].c_str(),
GrTextureDomain.cpp 203 args.fSamplers[0],
  /external/skia/src/effects/
SkTableColorFilter.cpp 439 fragBuilder->appendTextureLookup(args.fSamplers[0], coord.c_str());
444 fragBuilder->appendTextureLookup(args.fSamplers[0], coord.c_str());
449 fragBuilder->appendTextureLookup(args.fSamplers[0], coord.c_str());
454 fragBuilder->appendTextureLookup(args.fSamplers[0], coord.c_str());
SkColorCubeFilter.cpp 280 fragBuilder->appendTextureLookup(args.fSamplers[0], cCoords1);
282 fragBuilder->appendTextureLookup(args.fSamplers[0], cCoords2);
SkPerlinNoiseShader.cpp 681 fragBuilder->appendTextureLookup(&noiseCode, args.fSamplers[0], xCoords.c_str(),
692 fragBuilder->appendTextureLookup(&noiseCode, args.fSamplers[0], xCoords.c_str(),
717 fragBuilder->appendTextureLookup(&noiseCode, args.fSamplers[1], latticeCoords.c_str(),
729 fragBuilder->appendTextureLookup(&noiseCode, args.fSamplers[1], latticeCoords.c_str(),
745 fragBuilder->appendTextureLookup(&noiseCode, args.fSamplers[1], latticeCoords.c_str(),
757 fragBuilder->appendTextureLookup(&noiseCode, args.fSamplers[1], latticeCoords.c_str(),
    [all...]
SkAlphaThresholdFilter.cpp 182 fragBuilder->appendTextureLookup(args.fSamplers[0], "coord");
185 fragBuilder->appendTextureLookup(args.fSamplers[1], "mask_coord");
GrCircleBlurFragmentProcessor.cpp 67 fragBuilder->appendTextureLookup(args.fSamplers[0], "vec2(dist, 0.5)");
  /external/skia/experimental/SkPerlinNoiseShader2/
SkPerlinNoiseShader2.cpp     [all...]
  /external/skia/src/effects/gradients/
SkSweepGradient.cpp 225 args.fSamplers);
SkTwoPointConicalGradient_gpu.cpp 283 args.fSamplers);
557 args.fSamplers);
748 args.fSamplers);
    [all...]
  /external/skia/src/core/
SkLightingShader.cpp 208 fragBuilder->appendTextureLookupAndModulate(args.fInputColor, args.fSamplers[0],
214 fragBuilder->appendTextureLookup(args.fSamplers[1],

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