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    Searched refs:fTileModeX (Results 1 - 7 of 7) sorted by null

  /external/skia/src/image/
SkImageShader.cpp 18 , fTileModeX(tmx)
35 buffer.writeUInt(fTileModeX);
50 return SkBitmapProcShader::MakeContext(*this, fTileModeX, fTileModeY,
68 str->appendf("ImageShader: ((%s %s) ", gTileModeName[fTileModeX], gTileModeName[fTileModeY]);
106 SkShader::TileMode tm[] = { fTileModeX, fTileModeY };
SkImageShader.h 34 const TileMode fTileModeX;
  /external/skia/src/core/
SkBitmapProcShader.cpp 33 fTileModeX = (uint8_t)tmx;
45 xy[0] = (TileMode)fTileModeX;
67 buffer.writeUInt(fTileModeX);
98 return MakeContext(*this, (TileMode)fTileModeX, (TileMode)fTileModeY,
278 gTileModeName[fTileModeX],
318 (TileMode)fTileModeX,
SkBitmapProcShader.h 61 uint8_t fTileModeX, fTileModeY;
SkBitmapProcState.cpp 44 fTileModeX = tmx;
53 fTileModeX = tmx;
156 bool clampClamp = SkShader::kClamp_TileMode == fTileModeX &&
501 if (SkShader::kClamp_TileMode != s.fTileModeX ||
531 (SkShader::kClamp_TileMode != s.fTileModeX ||
634 SkShader::TileMode tx = (SkShader::TileMode)fTileModeX;
SkBitmapProcState_matrixProcs.cpp 490 switch (fTileModeX) {
510 if (SkShader::kClamp_TileMode == fTileModeX && SkShader::kClamp_TileMode == fTileModeY) {
521 if (SkShader::kRepeat_TileMode == fTileModeX && SkShader::kRepeat_TileMode == fTileModeY) {
525 fTileProcX = choose_tile_proc(fTileModeX);
527 fTileLowBitsProcX = choose_tile_lowbits_proc(fTileModeX);
SkBitmapProcState.h 74 uint8_t fTileModeX; // CONSTRUCTOR

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