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    Searched refs:fTileModeY (Results 1 - 7 of 7) sorted by null

  /external/skia/src/image/
SkImageShader.cpp 19 , fTileModeY(tmy)
36 buffer.writeUInt(fTileModeY);
50 return SkBitmapProcShader::MakeContext(*this, fTileModeX, fTileModeY,
68 str->appendf("ImageShader: ((%s %s) ", gTileModeName[fTileModeX], gTileModeName[fTileModeY]);
106 SkShader::TileMode tm[] = { fTileModeX, fTileModeY };
SkImageShader.h 35 const TileMode fTileModeY;
  /external/skia/src/core/
SkBitmapProcShader.cpp 34 fTileModeY = (uint8_t)tmy;
46 xy[1] = (TileMode)fTileModeY;
68 buffer.writeUInt(fTileModeY);
98 return MakeContext(*this, (TileMode)fTileModeX, (TileMode)fTileModeY,
279 gTileModeName[fTileModeY]);
319 (TileMode)fTileModeY,
SkBitmapProcShader.h 61 uint8_t fTileModeX, fTileModeY;
SkBitmapProcState.cpp 45 fTileModeY = tmy;
54 fTileModeY = tmy;
157 SkShader::kClamp_TileMode == fTileModeY;
502 SkShader::kClamp_TileMode != s.fTileModeY) {
512 switch (s.fTileModeY) {
532 SkShader::kClamp_TileMode != s.fTileModeY)) {
538 switch (s.fTileModeY) {
635 SkShader::TileMode ty = (SkShader::TileMode)fTileModeY;
SkBitmapProcState_matrixProcs.cpp 489 fIntTileProcY = choose_int_tile_proc(fTileModeY);
510 if (SkShader::kClamp_TileMode == fTileModeX && SkShader::kClamp_TileMode == fTileModeY) {
521 if (SkShader::kRepeat_TileMode == fTileModeX && SkShader::kRepeat_TileMode == fTileModeY) {
526 fTileProcY = choose_tile_proc(fTileModeY);
528 fTileLowBitsProcY = choose_tile_lowbits_proc(fTileModeY);
SkBitmapProcState.h 75 uint8_t fTileModeY; // CONSTRUCTOR

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