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Searched
refs:faceCount
(Results
1 - 6
of
6
) sorted by null
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/
SoftBodyTest.java
94
final int
faceCount
= softBody.getFaceCount();
95
mesh = new Mesh(false, vertCount,
faceCount
* 3, new VertexAttribute(Usage.Position, 3, ShaderProgram.POSITION_ATTRIBUTE),
102
mesh.getIndicesBuffer().limit(
faceCount
* 3);
104
softBody.getIndices(mesh.getIndicesBuffer(),
faceCount
);
/frameworks/rs/driver/runtime/
rs_structs.h
72
uint32_t
faceCount
;
/frameworks/rs/
rsAllocation.h
98
uint32_t
faceCount
;
/frameworks/rs/driver/
rsdAllocation.cpp
128
uint32_t
faceCount
= 1;
130
faceCount
= 6;
134
for (uint32_t face = 0; face <
faceCount
; face ++) {
315
alloc->mHal.drvState.
faceCount
= type->getDimFaces();
354
if(alloc->mHal.drvState.
faceCount
) {
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...]
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/LinearMath/
btConvexHullComputer.cpp
[
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...]
/external/deqp/modules/gles31/functional/
es31fCopyImageTests.cpp
604
const int
faceCount
= (info.getTarget() == GL_TEXTURE_CUBE_MAP ? 6 : 1);
611
level.setStorage(levelSize *
faceCount
);
613
for (int faceNdx = 0; faceNdx <
faceCount
; faceNdx++)
[
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...]
Completed in 219 milliseconds