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    Searched refs:faceCount (Results 1 - 6 of 6) sorted by null

  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/
SoftBodyTest.java 94 final int faceCount = softBody.getFaceCount();
95 mesh = new Mesh(false, vertCount, faceCount * 3, new VertexAttribute(Usage.Position, 3, ShaderProgram.POSITION_ATTRIBUTE),
102 mesh.getIndicesBuffer().limit(faceCount * 3);
104 softBody.getIndices(mesh.getIndicesBuffer(), faceCount);
  /frameworks/rs/driver/runtime/
rs_structs.h 72 uint32_t faceCount;
  /frameworks/rs/
rsAllocation.h 98 uint32_t faceCount;
  /frameworks/rs/driver/
rsdAllocation.cpp 128 uint32_t faceCount = 1;
130 faceCount = 6;
134 for (uint32_t face = 0; face < faceCount; face ++) {
315 alloc->mHal.drvState.faceCount = type->getDimFaces();
354 if(alloc->mHal.drvState.faceCount) {
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  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/LinearMath/
btConvexHullComputer.cpp     [all...]
  /external/deqp/modules/gles31/functional/
es31fCopyImageTests.cpp 604 const int faceCount = (info.getTarget() == GL_TEXTURE_CUBE_MAP ? 6 : 1);
611 level.setStorage(levelSize * faceCount);
613 for (int faceNdx = 0; faceNdx < faceCount; faceNdx++)
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